111 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
| namespace SRF.UI
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| {
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|     using System;
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|     using System.Collections.Generic;
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|     using System.Linq;
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|     using Helpers;
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|     using UnityEngine;
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| 
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|     [Serializable]
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|     public class Style
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|     {
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|         public Color ActiveColor = Color.white;
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|         public Color DisabledColor = Color.white;
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|         public Color HoverColor = Color.white;
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|         public Sprite Image;
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|         public Color NormalColor = Color.white;
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| 
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|         public Style Copy()
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|         {
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|             var s = new Style();
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|             s.CopyFrom(this);
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|             return s;
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|         }
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| 
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|         public void CopyFrom(Style style)
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|         {
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|             Image = style.Image;
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|             NormalColor = style.NormalColor;
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|             HoverColor = style.HoverColor;
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|             ActiveColor = style.ActiveColor;
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|             DisabledColor = style.DisabledColor;
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|         }
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|     }
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| 
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|     [Serializable]
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|     public class StyleSheet : ScriptableObject
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|     {
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|         [SerializeField] private List<string> _keys = new List<string>();
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| 
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|         [SerializeField] private List<Style> _styles = new List<Style>();
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| 
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|         [SerializeField] public StyleSheet Parent;
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| 
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|         public Style GetStyle(string key, bool searchParent = true)
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|         {
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|             var i = _keys.IndexOf(key);
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| 
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|             if (i < 0)
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|             {
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|                 if (searchParent && Parent != null)
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|                 {
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|                     return Parent.GetStyle(key);
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|                 }
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| 
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|                 return null;
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|             }
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| 
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|             return _styles[i];
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|         }
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| 
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| #if UNITY_EDITOR
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| 
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|         public int AddStyle(string key)
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|         {
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|             if (_keys.Contains(key))
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|             {
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|                 throw new ArgumentException("key already exists");
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|             }
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| 
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|             _keys.Add(key);
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|             _styles.Add(new Style());
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| 
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|             return _keys.Count - 1;
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|         }
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| 
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|         public bool DeleteStyle(string key)
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|         {
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|             var i = _keys.IndexOf(key);
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| 
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|             if (i < 0)
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|             {
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|                 return false;
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|             }
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| 
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|             _keys.RemoveAt(i);
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|             _styles.RemoveAt(i);
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| 
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|             return true;
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|         }
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| 
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|         public IEnumerable<string> GetStyleKeys(bool includeParent = true)
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|         {
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|             if (Parent != null && includeParent)
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|             {
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|                 return _keys.Union(Parent.GetStyleKeys());
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|             }
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| 
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|             return _keys.ToList();
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|         }
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| 
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|         [UnityEditor.MenuItem("Assets/Create/SRF/Style Sheet")]
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|         public static void CreateStyleSheet()
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|         {
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|             var o = AssetUtil.CreateAsset<StyleSheet>();
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|             AssetUtil.SelectAssetInProjectView(o);
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|         }
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| 
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| #endif
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|     }
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| }
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