134 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
namespace SRDebugger.UI.Other
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{
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    using System;
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    using System.Collections.Generic;
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    using Controls;
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    using SRF;
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    using UnityEngine;
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    using UnityEngine.UI;
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    public class SRTabController : SRMonoBehaviourEx
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    {
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        private readonly SRList<SRTab> _tabs = new SRList<SRTab>();
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        private SRTab _activeTab;
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        [RequiredField] public RectTransform TabButtonContainer;
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        [RequiredField] public SRTabButton TabButtonPrefab;
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        [RequiredField] public RectTransform TabContentsContainer;
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        [RequiredField] public RectTransform TabHeaderContentContainer;
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        [RequiredField] public Text TabHeaderText;
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        public SRTab ActiveTab
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        {
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            get { return _activeTab; }
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            set { MakeActive(value); }
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        }
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        public IList<SRTab> Tabs
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        {
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            get { return _tabs.AsReadOnly(); }
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        }
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        public event Action<SRTabController, SRTab> ActiveTabChanged;
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        public void AddTab(SRTab tab, bool visibleInSidebar = true)
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        {
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            tab.CachedTransform.SetParent(TabContentsContainer, false);
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            tab.CachedGameObject.SetActive(false);
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            if (visibleInSidebar)
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            {
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                // Create a tab button for this tab
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                var button = SRInstantiate.Instantiate(TabButtonPrefab);
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                button.CachedTransform.SetParent(TabButtonContainer, false);
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                button.TitleText.text = tab.Title.ToUpper();
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                if (tab.IconExtraContent != null)
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                {
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                    var extraContent = SRInstantiate.Instantiate(tab.IconExtraContent);
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                    extraContent.SetParent(button.ExtraContentContainer, false);
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                }
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                button.IconStyleComponent.StyleKey = tab.IconStyleKey;
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                button.IsActive = false;
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                button.Button.onClick.AddListener(() => MakeActive(tab));
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                tab.TabButton = button;
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            }
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            _tabs.Add(tab);
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            SortTabs();
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            if (_tabs.Count == 1)
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            {
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                ActiveTab = tab;
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            }
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        }
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        private void MakeActive(SRTab tab)
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        {
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            if (!_tabs.Contains(tab))
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            {
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                throw new ArgumentException("tab is not a member of this tab controller", "tab");
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            }
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            if (_activeTab != null)
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            {
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                _activeTab.CachedGameObject.SetActive(false);
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                if (_activeTab.TabButton != null)
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                {
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                    _activeTab.TabButton.IsActive = false;
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                }
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                if (_activeTab.HeaderExtraContent != null)
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                {
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                    _activeTab.HeaderExtraContent.gameObject.SetActive(false);
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                }
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            }
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            _activeTab = tab;
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            if (_activeTab != null)
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            {
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                _activeTab.CachedGameObject.SetActive(true);
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                TabHeaderText.text = _activeTab.LongTitle;
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                if (_activeTab.TabButton != null)
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                {
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                    _activeTab.TabButton.IsActive = true;
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                }
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                if (_activeTab.HeaderExtraContent != null)
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                {
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                    _activeTab.HeaderExtraContent.SetParent(TabHeaderContentContainer, false);
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                    _activeTab.HeaderExtraContent.gameObject.SetActive(true);
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                }
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            }
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            if (ActiveTabChanged != null)
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            {
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                ActiveTabChanged(this, _activeTab);
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            }
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        }
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        private void SortTabs()
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        {
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            _tabs.Sort((t1, t2) => t1.SortIndex.CompareTo(t2.SortIndex));
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            for (var i = 0; i < _tabs.Count; i++)
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            {
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                if (_tabs[i].TabButton != null)
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                {
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                    _tabs[i].TabButton.CachedTransform.SetSiblingIndex(i);
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                }
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            }
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        }
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    }
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}
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