56 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
| //
 | |
| //  UmengManager.cs
 | |
| //
 | |
| //  Created by ZhuCong on 1/1/14.
 | |
| //  Copyright 2014 Umeng.com . All rights reserved.
 | |
| //  Version 1.31
 | |
| //  请不要改动此类的内容,也不要手动添加此类到gameObject上.Umeng SDK会自动实例化此类
 | |
| 
 | |
| using UnityEngine;
 | |
| using System.Collections;
 | |
| using Umeng;
 | |
| 
 | |
| public class UmengAndroidLifeCycleCallBack : MonoBehaviour
 | |
| {
 | |
| 	#if UNITY_ANDROID
 | |
| 
 | |
| 	void Awake()
 | |
| 	{
 | |
| 		DontDestroyOnLoad (transform.gameObject);
 | |
| 	}
 | |
| 	
 | |
| 
 | |
| 	
 | |
| 	void OnApplicationPause(bool isPause)
 | |
| 	{
 | |
| 		
 | |
| 		//Debug.Log("Umeng:OnApplicationPause" + isPause);
 | |
| 		if (isPause){
 | |
| 			//Debug.Log("Umeng:----onPause");
 | |
| 			GA.onPause();
 | |
| 		}
 | |
| 		else{
 | |
| 			//Debug.Log("Umeng:----onResume");
 | |
| 			GA.onResume();
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	
 | |
| 	
 | |
| 	void OnApplicationQuit()
 | |
| 	{
 | |
| 		//Debug.Log("Umeng:OnApplicationQuit");
 | |
| 		GA.onKillProcess();
 | |
| 	}
 | |
| 	
 | |
| 	
 | |
| 	
 | |
| 	#endif
 | |
| 	
 | |
| 	
 | |
| 	
 | |
| 	
 | |
| 	
 | |
| }
 |