174 lines
6.3 KiB
C#
174 lines
6.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Touka.GameLogic;
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using System;
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/// <summary>
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/// 本地通知类
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/// 对应配置在 StaticOtherConfig.cs 文件中修改
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///
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/// 1. 打开 StaticOtherConfig里的开关 LocalNotitcifaction_Switch
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/// 2. 修改对应中英文推送内容即可
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/// </summary>
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public class LocalNotificationManager : ToukaSingletonMonoBehaviour<LocalNotificationManager>
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{
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//private string morrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?";
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//private string day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!";
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//private string day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?";
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//private string morrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
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//private string day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
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//private string day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
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private void Awake()
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{
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RegisterLocalNotification();
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}
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public void Init()
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{
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}
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private void OnApplicationFocus(bool isFocus)
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{
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//Debug.Log("isFocus : " + isFocus);
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ClearAllLocalNotifications();
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if (!isFocus)
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{
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LocalAddCommonLocalNotifications();
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}
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}
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#region 通知
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//通知的发送规则设计为:
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//1.第2日的通知:如果玩家在6-22点之间登陆游戏,在第2日的相同登陆时间触发通知。如果玩家在22-6点之间登陆游戏,在第2日的22点触发通知。
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//2.第3、5、7日的通知:中午12点触发通知
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//3.第4、6、8日的通知:晚上6点触发通知
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//
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//通知内容配置在MessageTemplate中。
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//第2日的通知使用的Key为呢notifi:nextday,
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//第3、5、7日的通知使用的Key为notifi:thirday,
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//第4、6、8日的通知使用的Key为notifi:fourthday
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//如果需要配置多条不同的消息随机,那么请使用"|||"来分隔不同的消息
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public void LocalAddCommonLocalNotifications()
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{
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DateTime now;
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DateTime delay;
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now = DateTime.Now;
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//当前是早上6点到晚上10点
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if (now.Hour >= 6 && now.Hour <= 22)
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{
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//次日同点触发
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AddLocalNotification(getRandomString(0), now.AddDays(1));
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}
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else
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{
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//次日晚上10点触发
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int hourMorrow = StaticOtherConfig.MorrowHourNum;
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int minMorrow = StaticOtherConfig.MorrowMinuteNum;
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delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(1);
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AddLocalNotification(getRandomString(0), delay);
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}
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//第3 ,5, 7天 中午12点触发通知
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for (int i = 2; i <= 6; i += 2)
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{
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int hourMorrow = StaticOtherConfig.Day357HourNum;
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int minMorrow = StaticOtherConfig.Day357MinuteNum;
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delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
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AddLocalNotification(getRandomString(1), delay);
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}
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//第 4,6,8 天 下午18点触发通知
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for (int i = 3; i <= 7; i += 2)
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{
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int hourMorrow = StaticOtherConfig.Day468HourNum;
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int minMorrow = StaticOtherConfig.Day468MinuteNum;
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delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i);
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AddLocalNotification(getRandomString(2), delay);
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}
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}
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/// <summary>
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/// 从第 N 组推送用于中随机一句
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/// </summary>
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/// <param name="_indexFlg"> 第几组 </param>
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/// <returns></returns>
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string getRandomString(int _indexFlg)
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{
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string pushInfo = "";
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switch (_indexFlg)
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{
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case 0:
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pushInfo = isChinese() ? StaticOtherConfig.MorrowMsgCN : StaticOtherConfig.MorrowMsgEN;
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break;
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case 1:
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pushInfo = isChinese() ? StaticOtherConfig.Day357MsgCN : StaticOtherConfig.Day357MsgEN;
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break;
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case 2:
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pushInfo = isChinese() ? StaticOtherConfig.Day468MsgCN : StaticOtherConfig.Day468MsgEN;
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break;
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}
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string[] s = pushInfo.Split(new string[] { "|||" }, StringSplitOptions.None);
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return s[UnityEngine.Random.Range(0, s.Length)];
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}
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/// <summary>
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/// 是否是中文系统
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/// 中文系统显示中文推送
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/// </summary>
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/// <returns></returns>
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private bool isChinese()
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{
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bool tIsCurrentChinese = Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional;
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return tIsCurrentChinese;
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}
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/// <summary>
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/// 注册本地通知
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/// </summary>
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private void RegisterLocalNotification()
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{
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Debug.Log("register apns first");
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#if UNITY_IOS && !NO_SDK
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TGTools.Instance.RegisterAPNS();
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#endif
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}
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/// <summary>
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/// 清除全部已注册的本地通知
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/// </summary>
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private void ClearAllLocalNotifications()
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{
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Debug.Log("Clear all local notifications");
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#if UNITY_IOS && !NO_SDK
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TGTools.Instance.RemoveAllNotification();
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#endif
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}
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/// <summary>
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/// 添加一条本地通知
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/// </summary>
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/// <param name="_pushInfo"></param>
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/// <param name="_time"></param>
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private void AddLocalNotification(string _pushInfo, DateTime _time)
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{
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string timeStr = _time.ToString("yyyy-MM-dd HH:mm:ss");
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//Debug.Log("AddLocalNotification, time : " + timeStr + " , info : " + _pushInfo);
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#if UNITY_IOS && !NO_SDK
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TGTools.Instance.RegisterNotification(timeStr, _pushInfo, timeStr);
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#endif
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}
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#endregion
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}
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