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										 |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using System.Collections; | 
					
						
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										 |  |  |  | public class ImpactEffect : MonoBehaviour { | 
					
						
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										 |  |  |  | 	private ParticleSystem ps; | 
					
						
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							|  |  |  |  | 	// Use this for initialization | 
					
						
							|  |  |  |  | 	void Start () { | 
					
						
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										 |  |  |  | 		ps = GetComponent<ParticleSystem>(); | 
					
						
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										 |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	// Update is called once per frame | 
					
						
							|  |  |  |  | 	void Update () { | 
					
						
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							|  |  |  |  | 		if (!ps.IsAlive()){ | 
					
						
							|  |  |  |  | 			Destroy(gameObject); | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } |