269 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			269 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using UnityEditor; | |||
|  | using System.Collections; | |||
|  | 
 | |||
|  | public class ETCGuiTools{ | |||
|  | 
 | |||
|  | 	private static Texture2D gradientTexture; | |||
|  | 	private static Texture2D checkerTexture; | |||
|  | 	 | |||
|  | 	#region Widget | |||
|  | 	public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){ | |||
|  | 		 | |||
|  | 		text = "<b><size=11>" + text + "</size></b>"; | |||
|  | 		if (foldOut){ | |||
|  | 			text = "\u25BC " + text; | |||
|  | 		} | |||
|  | 		else{ | |||
|  | 			text = "\u25BA " + text; | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if ( !GUILayout.Toggle(true,text,"dragtab")){ | |||
|  | 			foldOut=!foldOut; | |||
|  | 		} | |||
|  | 		 | |||
|  | 		if (!foldOut && endSpace)GUILayout.Space(5f); | |||
|  | 		 | |||
|  | 		return foldOut; | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public static void BeginGroup(int padding=0){ | |||
|  | 		 | |||
|  | 		 | |||
|  | 		GUILayout.BeginHorizontal(); | |||
|  | 		GUILayout.Space(padding); | |||
|  | 		EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f)); | |||
|  | 		GUILayout.BeginVertical(); | |||
|  | 		GUILayout.Space(2f); | |||
|  | 		 | |||
|  | 		 | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public static void EndGroup(bool endSpace = true){ | |||
|  | 		GUILayout.Space(3f); | |||
|  | 		GUILayout.EndVertical(); | |||
|  | 		EditorGUILayout.EndHorizontal(); | |||
|  | 		GUILayout.Space(3f); | |||
|  | 		GUILayout.EndHorizontal(); | |||
|  | 		 | |||
|  | 		if (endSpace){ | |||
|  | 			GUILayout.Space(10f); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	 | |||
|  | 	 | |||
|  | 	public static bool Toggle(string text, bool value,bool leftToggle=false, int width=-1, bool bold=false){ | |||
|  | 
 | |||
|  | 
 | |||
|  | 		//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red; | |||
|  | 
 | |||
|  | 		GUIStyle boldStyle = new GUIStyle( "toggle"); | |||
|  | 		boldStyle.fontStyle = FontStyle.Bold; | |||
|  | 
 | |||
|  | 		if (leftToggle){ | |||
|  | 			if (width==-1) | |||
|  | 				value = EditorGUILayout.ToggleLeft(text,value); | |||
|  | 			else | |||
|  | 				value = GUILayout.Toggle(value,text,boldStyle,GUILayout.Width(width)); | |||
|  | 		} | |||
|  | 		else{ | |||
|  | 			if (width==-1) | |||
|  | 				value = EditorGUILayout.Toggle(text,value); | |||
|  | 			else | |||
|  | 				value = GUILayout.Toggle(value,text,boldStyle,GUILayout.Width(width)); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		//GUI.backgroundColor = Color.white; | |||
|  | 
 | |||
|  | 
 | |||
|  | 		return value; | |||
|  | 		 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public static bool BeginToogleGroup(string text, bool value,int indent=0){ | |||
|  | 		if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red; | |||
|  | 		value = EditorGUILayout.BeginToggleGroup( text,value); | |||
|  | 		GUI.backgroundColor = Color.white; | |||
|  | 
 | |||
|  | 		if (value) | |||
|  | 			ETCGuiTools.BeginGroup(indent); | |||
|  | 
 | |||
|  | 		return value; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public static void EndToggleGroup( bool value,bool space=false){ | |||
|  | 		if (value) | |||
|  | 			ETCGuiTools.EndGroup(space); | |||
|  | 
 | |||
|  | 		EditorGUILayout.EndToggleGroup(); | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 	static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){ | |||
|  | 		 | |||
|  | 		GUI.backgroundColor  = color; | |||
|  | 		GUIStyle buttonStyle = new GUIStyle("Button"); | |||
|  | 		 | |||
|  | 		if (leftAligment) | |||
|  | 			buttonStyle.alignment = TextAnchor.MiddleLeft; | |||
|  | 		 | |||
|  | 		if (height==0){ | |||
|  | 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){ | |||
|  | 				GUI.backgroundColor = Color.white; | |||
|  | 				return true;	 | |||
|  | 			} | |||
|  | 		} | |||
|  | 		else{ | |||
|  | 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){ | |||
|  | 				GUI.backgroundColor = Color.white; | |||
|  | 				return true;	 | |||
|  | 			}			 | |||
|  | 		} | |||
|  | 		GUI.backgroundColor = Color.white;		 | |||
|  | 		 | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 	#endregion | |||
|  | 	 | |||
|  | 	#region 2d effect | |||
|  | 	public static void DrawSeparatorLine(int padding=0){ | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		DrawLine(Color.gray, padding); | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	private static void DrawLine(Color color,int padding=0){ | |||
|  | 		 | |||
|  | 		GUILayout.Space(10); | |||
|  | 		Rect lastRect = GUILayoutUtility.GetLastRect(); | |||
|  | 		 | |||
|  | 		GUI.color = color; | |||
|  | 		GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture); | |||
|  | 		GUI.color = Color.white; | |||
|  | 	} | |||
|  | 	#endregion | |||
|  | 	 | |||
|  | 	#region Texture | |||
|  | 	public static void DrawTextureRectPreview( Rect rect, Rect textureRect, Texture2D tex, Color color){ | |||
|  | 		 | |||
|  | 		GUI.color = color; | |||
|  | 		GUI.DrawTexture( rect, EditorGUIUtility.whiteTexture); | |||
|  | 		GUI.color = Color.white; | |||
|  | 		 | |||
|  | 		rect = new Rect(rect.x+2,rect.y+2,rect.width-4,rect.height-4); | |||
|  | 		DrawTileTexture( rect, ETCGuiTools.GetCheckerTexture()); | |||
|  | 
 | |||
|  | 		if (tex!=null){		 | |||
|  | 			GUI.DrawTextureWithTexCoords( rect, tex,textureRect ); | |||
|  | 		} | |||
|  | 		 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public static void DrawTileTexture (Rect rect, Texture tex) | |||
|  | 	{ | |||
|  | 		GUI.BeginGroup(rect); | |||
|  | 		{ | |||
|  | 			int width  = Mathf.RoundToInt(rect.width); | |||
|  | 			int height = Mathf.RoundToInt(rect.height); | |||
|  | 			 | |||
|  | 			for (int y = 0; y < height; y += tex.height) | |||
|  | 			{ | |||
|  | 				for (int x = 0; x < width; x += tex.width) | |||
|  | 				{ | |||
|  | 					GUI.DrawTexture(new Rect(x, y, tex.width, tex.height), tex); | |||
|  | 				} | |||
|  | 			} | |||
|  | 		} | |||
|  | 		GUI.EndGroup(); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	private static Rect DrawGradient(int padding, int width, int height=35){ | |||
|  | 		 | |||
|  | 		GUILayout.Space(height); | |||
|  | 		Rect lastRect = GUILayoutUtility.GetLastRect(); | |||
|  | 		lastRect.yMin = lastRect.yMin + 7; | |||
|  | 		lastRect.yMax = lastRect.yMax - 7; | |||
|  | 		lastRect.width =  Screen.width; | |||
|  | 		 | |||
|  | 		GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture()); | |||
|  | 		 | |||
|  | 		return lastRect; | |||
|  | 	} | |||
|  | 	 | |||
|  | 	private static Texture2D GetGradientTexture(){ | |||
|  | 		 | |||
|  | 		if (gradientTexture==null){ | |||
|  | 			gradientTexture = CreateGradientTexture(); | |||
|  | 		} | |||
|  | 		return gradientTexture; | |||
|  | 		 | |||
|  | 	} | |||
|  | 	 | |||
|  | 	private static Texture2D CreateGradientTexture(){ | |||
|  | 		 | |||
|  | 		int height =18; | |||
|  | 		 | |||
|  | 		Texture2D myTexture = new Texture2D(1, height); | |||
|  | 		myTexture.hideFlags = HideFlags.HideInInspector; | |||
|  | 		myTexture.hideFlags = HideFlags.DontSave; | |||
|  | 		myTexture.filterMode = FilterMode.Bilinear; | |||
|  | 		 | |||
|  | 		Color startColor= new Color(0.4f,0.4f,0.4f); | |||
|  | 		Color endColor= new Color(0.6f,0.6f,0.6f); | |||
|  | 		 | |||
|  | 		float stepR = (endColor.r - startColor.r)/18f; | |||
|  | 		float stepG = (endColor.g - startColor.g)/18f; | |||
|  | 		float stepB = (endColor.b - startColor.b)/18f; | |||
|  | 		 | |||
|  | 		Color pixColor = startColor; | |||
|  | 		 | |||
|  | 		for (int i = 1; i < height-1; i++) | |||
|  | 		{ | |||
|  | 			pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB); | |||
|  | 			myTexture.SetPixel(0, i, pixColor); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		myTexture.SetPixel(0, 0, new Color(0,0,0)); | |||
|  | 		myTexture.SetPixel(0, 17, new Color(1,1,1)); | |||
|  | 		 | |||
|  | 		myTexture.Apply(); | |||
|  | 		 | |||
|  | 		return myTexture; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public static Texture2D GetCheckerTexture(){ | |||
|  | 		if (ETCGuiTools.checkerTexture==null){ | |||
|  | 			ETCGuiTools.checkerTexture = CreateCheckerTexture(); | |||
|  | 		} | |||
|  | 		return checkerTexture;		 | |||
|  | 	} | |||
|  | 	 | |||
|  | 	private static Texture2D CreateCheckerTexture(){ | |||
|  | 		 | |||
|  | 		Texture2D myTexture = new Texture2D(16, 16); | |||
|  | 		myTexture.hideFlags = HideFlags.DontSave; | |||
|  | 		 | |||
|  | 		Color color1 = new Color(0.5f,0.5f,0.5f); | |||
|  | 		for( int x=0;x<8;x++){ | |||
|  | 			for( int y=0;y<8;y++){ | |||
|  | 				myTexture.SetPixel(x, y, color1); | |||
|  | 				myTexture.SetPixel(x+8, y+8, color1); | |||
|  | 			} | |||
|  | 		} | |||
|  | 		 | |||
|  | 		color1 = new Color(0.3f,0.3f,0.3f); | |||
|  | 		for( int x=0;x<8;x++){ | |||
|  | 			for( int y=0;y<8;y++){ | |||
|  | 				myTexture.SetPixel(x+8, y, color1); | |||
|  | 				myTexture.SetPixel(x, y+8, color1); | |||
|  | 			} | |||
|  | 		} | |||
|  | 		 | |||
|  | 		myTexture.Apply(); | |||
|  | 		 | |||
|  | 		return myTexture; | |||
|  | 	}	 | |||
|  | 	#endregion | |||
|  | } |