27 lines
		
	
	
		
			634 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			634 B
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								public class PlayerMachineDebug : MonoBehaviour
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								{
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								    [SerializeField]
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								    private PlayerMachine playerMachine;
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								    private float timeScale = 1.0f;
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								    void Awake()
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								    {
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								        if(playerMachine == null)
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								        {
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								            playerMachine = GetComponent<PlayerMachine>();
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								        }
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								    }
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									void OnGUI()
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									{
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									    GUI.Box(new Rect(10, 10, 200, 100), "Player Machine");
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								        GUI.TextField(new Rect(20, 40, 180, 20), string.Format("State: {0}", playerMachine.currentState));
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								        timeScale = GUI.HorizontalSlider(new Rect(20, 70, 180, 20), timeScale, 0.0f, 1.0f);
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								        Time.timeScale = timeScale;
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									}
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								}
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