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										 |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
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							|  |  |  |  | public static class StaticOtherConfig | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  |     #region   // #define | 
					
						
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							|  |  |  |  |     /* | 
					
						
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										 |  |  |  |      NO_SDK : If there are no SDK related library files in the project, it will not cause error reporting | 
					
						
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										 |  |  |  |      */ | 
					
						
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							|  |  |  |  |     #endregion | 
					
						
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							|  |  |  |  |     /// <summary> | 
					
						
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										 |  |  |  |     /// isDebug | 
					
						
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										 |  |  |  |     /// </summary> | 
					
						
							|  |  |  |  |     public static bool IsDebugLog = true; | 
					
						
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										 |  |  |  |     #region Review popup | 
					
						
							|  |  |  |  |     public static int FirstLoginPopLevel = 2;//首次进入游戏弹出评价的关卡 | 
					
						
							|  |  |  |  |     public static int OtherLoginPopLevel = 2;//非首次进入游戏弹出评价的关卡 | 
					
						
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										 |  |  |  |     #endregion | 
					
						
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										 |  |  |  | } |