23 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			576 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | using UObject = UnityEngine.Object; | |||
|  | 
 | |||
|  | namespace MMO | |||
|  | { | |||
|  |     public class MMOResourceManager : MMOSingleton<MMOResourceManager> | |||
|  |     { | |||
|  |         private Dictionary<string, UObject> mResDic = new Dictionary<string, UObject>(); | |||
|  | 
 | |||
|  |         public T LoadRes<T>(string pPath) where T : UObject | |||
|  |         { | |||
|  |             if (!mResDic.ContainsKey(pPath)) | |||
|  |             { | |||
|  |                 mResDic[pPath] = Resources.Load<T>(pPath); | |||
|  |             } | |||
|  | 
 | |||
|  |             return mResDic[pPath] as T; | |||
|  |         } | |||
|  |     } | |||
|  | } |