33 lines
		
	
	
		
			917 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			917 B
		
	
	
	
		
			C#
		
	
	
	
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								namespace SRDebugger.Services.Implementation
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								{
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								    using SRF;
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								    using SRF.Service;
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								    using UnityEngine;
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								    [Service(typeof (IDebugCameraService))]
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								    public class DebugCameraServiceImpl : IDebugCameraService
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								    {
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								        private Camera _debugCamera;
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								        public DebugCameraServiceImpl()
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								        {
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								            if (Settings.Instance.UseDebugCamera)
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								            {
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								                _debugCamera = new GameObject("SRDebugCamera").AddComponent<Camera>();
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								                _debugCamera.cullingMask = 1 << Settings.Instance.DebugLayer;
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								                _debugCamera.depth = Settings.Instance.DebugCameraDepth;
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								                _debugCamera.clearFlags = CameraClearFlags.Depth;
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								                _debugCamera.transform.SetParent(Hierarchy.Get("SRDebugger"));
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								            }
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								        }
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								        public Camera Camera
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								        {
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								            get { return _debugCamera; }
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								        }
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								    }
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								}
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