17 lines
		
	
	
		
			306 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			306 B
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								using System.Collections;
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								namespace EpicToonFX
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								{
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									public class ETFXPitchRandomizer : MonoBehaviour
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									{
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										public float randomPercent = 10;
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										void Start ()
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										{
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								        transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
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										}
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									}
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								}
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