72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class TwoTouchMe : MonoBehaviour { | ||
|  | 
 | ||
|  | 	private TextMesh textMesh; | ||
|  | 	private Color startColor;	 | ||
|  | 
 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers; | ||
|  | 		EasyTouch.On_TouchDown2Fingers += On_TouchDown2Fingers; | ||
|  | 		EasyTouch.On_TouchUp2Fingers += On_TouchUp2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers; | ||
|  | 		EasyTouch.On_TouchDown2Fingers -= On_TouchDown2Fingers; | ||
|  | 		EasyTouch.On_TouchUp2Fingers -= On_TouchUp2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void Start(){	 | ||
|  | 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>(); | ||
|  | 		startColor = gameObject.GetComponent<Renderer>().material.color; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void On_TouchStart2Fingers( Gesture gesture){ | ||
|  | 
 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){	 | ||
|  | 			RandomColor(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void On_TouchDown2Fingers(Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){	 | ||
|  | 			textMesh.text = "Down since :" + gesture.actionTime.ToString("f2"); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void On_TouchUp2Fingers( Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){	 | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = startColor; | ||
|  | 			textMesh.text ="Touch me"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void On_Cancel2Fingers( Gesture gesture){ | ||
|  | 		 | ||
|  | 		On_TouchUp2Fingers( gesture); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void RandomColor(){ | ||
|  | 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 	} | ||
|  | } |