1003 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			1003 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								guid: e57e9b8cd5e115f4f8d7736473e5c7fd
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								timeCreated: 1485507549
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								licenseType: Store
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								ModelImporter:
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								  serializedVersion: 18
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								  fileIDToRecycleName:
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								    100000: PositionLocator
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								    100002: Soldier
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								    100004: B_Head
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								    100006: B_R_Finger11
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								    100008: B_R_Finger1
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								    100010: B_R_Foot
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								    100012: B_R_Calf
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								    100014: B_R_Thigh
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								 | 
							
								    100016: B_R_Forearm
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								 | 
							
								    100018: B_R_UpperArm
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								 | 
							
								    100020: B_L_Finger11
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								    100022: B_Spine1
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								    100024: B_Spine
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								    100026: B_Pelvis
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								 | 
							
								    100028: B_R_Finger01
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								 | 
							
								    100030: B_R_Finger0
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								    100032: B_R_Hand
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								    100034: B_L_Foot
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								    100036: B_L_Calf
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								    100038: B_L_Thigh
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								    100040: Chaingun
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								    100042: USP
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								    100044: B_L_Hand
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								    100046: B_L_Forearm
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								    100048: B_L_UpperArm
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								    100050: //RootNode
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								    100052: B_L_Finger1
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						||
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								 | 
							
								    100054: B_L_Finger01
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						||
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								    100056: B_L_Finger0
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						||
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								    100058: MissileLauncher
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								    100060: AK47
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								    100062: B_Prop1
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								    100064: B_L_Clavicle
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								    100066: B_L_Toe
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								    100068: B_Neck
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								    100070: B_R_Clavicle
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								    100072: B_R_Toe
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								    100074: Soldier_Mesh
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								    100076: Bip01
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								    100078: Bip01 Footsteps
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								    100080: Bip01 Head
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						||
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								    100082: Bip01 HeadNub
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						||
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								    100084: Bip01 L Calf
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						||
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								 | 
							
								    100086: Bip01 L Clavicle
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						||
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								    100088: Bip01 L Finger0
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						||
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								    100090: Bip01 L Finger01
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						||
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								    100092: Bip01 L Finger0Nub
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						||
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								    100094: Bip01 L Finger1
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						||
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								    100096: Bip01 L Finger11
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						||
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								 | 
							
								    100098: Bip01 L Finger1Nub
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						||
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								    100100: Bip01 L Foot
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								    100102: Bip01 L Forearm
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								    100104: Bip01 L Hand
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								    100106: Bip01 L Thigh
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								    100108: Bip01 L Toe0
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								    100110: Bip01 L Toe0Nub
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						||
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								    100112: Bip01 L UpperArm
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								    100114: Bip01 Neck
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								    100116: Bip01 Pelvis
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								    100118: Bip01 Prop1
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								    100120: Bip01 R Calf
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						||
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								    100122: Bip01 R Clavicle
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						||
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								    100124: Bip01 R Finger0
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						||
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								    100126: Bip01 R Finger01
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						||
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								    100128: Bip01 R Finger0Nub
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						||
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								    100130: Bip01 R Finger1
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						||
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								    100132: Bip01 R Finger11
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						||
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								    100134: Bip01 R Finger1Nub
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						||
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								    100136: Bip01 R Foot
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								    100138: Bip01 R Forearm
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								    100140: Bip01 R Hand
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								    100142: Bip01 R Thigh
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						||
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								    100144: Bip01 R Toe0
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								    100146: Bip01 R Toe0Nub
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						||
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								    100148: Bip01 R UpperArm
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						||
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								    100150: Bip01 Spine
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								    100152: Bip01 Spine1
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								    100154: B_L_Finger02
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								    100156: B_L_Finger12
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						||
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								    100158: B_L_Finger2
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								    100160: B_L_Finger21
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								    100162: B_L_Finger22
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								    100164: B_L_Finger3
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								    100166: B_L_Finger31
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								    100168: B_L_Finger32
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								    100170: B_L_Finger4
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								    100172: B_L_Finger41
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								    100174: B_L_Finger42
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						||
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								    100176: B_L_Toe0
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						||
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								    100178: B_Prop
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								    100180: B_R_Finger02
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						||
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								    100182: B_R_Finger12
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						||
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								    100184: B_R_Finger2
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						||
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								    100186: B_R_Finger21
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						||
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								    100188: B_R_Finger22
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						||
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								    100190: B_R_Finger3
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						||
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								    100192: B_R_Finger31
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						||
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								    100194: B_R_Finger32
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						||
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								    100196: B_R_Finger4
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						||
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								    100198: B_R_Finger41
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						||
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								    100200: B_R_Finger42
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						||
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								    100202: B_R_Toe0
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								    100204: B_Spine2
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								    100206: Motion
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						||
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								    100208: Particle View 001
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						||
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								    100210: RPG-Character-Mesh
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								    100212: Pistol
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								    100214: Rifle
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								    400000: PositionLocator
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								    400002: Soldier
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								    400004: B_Head
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								    400006: B_R_Finger11
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								    400008: B_R_Finger1
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								    400010: B_R_Foot
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								    400012: B_R_Calf
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						||
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								    400014: B_R_Thigh
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						||
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								    400016: B_R_Forearm
							 | 
						||
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								    400018: B_R_UpperArm
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						||
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								    400020: B_L_Finger11
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						||
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								    400022: B_Spine1
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						||
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								    400024: B_Spine
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						||
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								    400026: B_Pelvis
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						||
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								    400028: B_R_Finger01
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						||
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								    400030: B_R_Finger0
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						||
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								    400032: B_R_Hand
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						||
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								    400034: B_L_Foot
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								    400036: B_L_Calf
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						||
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								    400038: B_L_Thigh
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						||
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								    400040: Chaingun
							 | 
						||
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								    400042: USP
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						||
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								    400044: B_L_Hand
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						||
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								    400046: B_L_Forearm
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						||
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								    400048: B_L_UpperArm
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						||
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								    400050: //RootNode
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						||
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								    400052: B_L_Finger1
							 | 
						||
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								 | 
							
								    400054: B_L_Finger01
							 | 
						||
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								 | 
							
								    400056: B_L_Finger0
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						||
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								    400058: MissileLauncher
							 | 
						||
| 
								 | 
							
								    400060: AK47
							 | 
						||
| 
								 | 
							
								    400062: B_Prop1
							 | 
						||
| 
								 | 
							
								    400064: B_L_Clavicle
							 | 
						||
| 
								 | 
							
								    400066: B_L_Toe
							 | 
						||
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								 | 
							
								    400068: B_Neck
							 | 
						||
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								    400070: B_R_Clavicle
							 | 
						||
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								 | 
							
								    400072: B_R_Toe
							 | 
						||
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								 | 
							
								    400074: Soldier_Mesh
							 | 
						||
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								 | 
							
								    400076: Bip01
							 | 
						||
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								 | 
							
								    400078: Bip01 Footsteps
							 | 
						||
| 
								 | 
							
								    400080: Bip01 Head
							 | 
						||
| 
								 | 
							
								    400082: Bip01 HeadNub
							 | 
						||
| 
								 | 
							
								    400084: Bip01 L Calf
							 | 
						||
| 
								 | 
							
								    400086: Bip01 L Clavicle
							 | 
						||
| 
								 | 
							
								    400088: Bip01 L Finger0
							 | 
						||
| 
								 | 
							
								    400090: Bip01 L Finger01
							 | 
						||
| 
								 | 
							
								    400092: Bip01 L Finger0Nub
							 | 
						||
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								 | 
							
								    400094: Bip01 L Finger1
							 | 
						||
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								 | 
							
								    400096: Bip01 L Finger11
							 | 
						||
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								 | 
							
								    400098: Bip01 L Finger1Nub
							 | 
						||
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								 | 
							
								    400100: Bip01 L Foot
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						||
| 
								 | 
							
								    400102: Bip01 L Forearm
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						||
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								 | 
							
								    400104: Bip01 L Hand
							 | 
						||
| 
								 | 
							
								    400106: Bip01 L Thigh
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						||
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								 | 
							
								    400108: Bip01 L Toe0
							 | 
						||
| 
								 | 
							
								    400110: Bip01 L Toe0Nub
							 | 
						||
| 
								 | 
							
								    400112: Bip01 L UpperArm
							 | 
						||
| 
								 | 
							
								    400114: Bip01 Neck
							 | 
						||
| 
								 | 
							
								    400116: Bip01 Pelvis
							 | 
						||
| 
								 | 
							
								    400118: Bip01 Prop1
							 | 
						||
| 
								 | 
							
								    400120: Bip01 R Calf
							 | 
						||
| 
								 | 
							
								    400122: Bip01 R Clavicle
							 | 
						||
| 
								 | 
							
								    400124: Bip01 R Finger0
							 | 
						||
| 
								 | 
							
								    400126: Bip01 R Finger01
							 | 
						||
| 
								 | 
							
								    400128: Bip01 R Finger0Nub
							 | 
						||
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								 | 
							
								    400130: Bip01 R Finger1
							 | 
						||
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								 | 
							
								    400132: Bip01 R Finger11
							 | 
						||
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								 | 
							
								    400134: Bip01 R Finger1Nub
							 | 
						||
| 
								 | 
							
								    400136: Bip01 R Foot
							 | 
						||
| 
								 | 
							
								    400138: Bip01 R Forearm
							 | 
						||
| 
								 | 
							
								    400140: Bip01 R Hand
							 | 
						||
| 
								 | 
							
								    400142: Bip01 R Thigh
							 | 
						||
| 
								 | 
							
								    400144: Bip01 R Toe0
							 | 
						||
| 
								 | 
							
								    400146: Bip01 R Toe0Nub
							 | 
						||
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								 | 
							
								    400148: Bip01 R UpperArm
							 | 
						||
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								 | 
							
								    400150: Bip01 Spine
							 | 
						||
| 
								 | 
							
								    400152: Bip01 Spine1
							 | 
						||
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								 | 
							
								    400154: B_L_Finger02
							 | 
						||
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								 | 
							
								    400156: B_L_Finger12
							 | 
						||
| 
								 | 
							
								    400158: B_L_Finger2
							 | 
						||
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								 | 
							
								    400160: B_L_Finger21
							 | 
						||
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								 | 
							
								    400162: B_L_Finger22
							 | 
						||
| 
								 | 
							
								    400164: B_L_Finger3
							 | 
						||
| 
								 | 
							
								    400166: B_L_Finger31
							 | 
						||
| 
								 | 
							
								    400168: B_L_Finger32
							 | 
						||
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								 | 
							
								    400170: B_L_Finger4
							 | 
						||
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								 | 
							
								    400172: B_L_Finger41
							 | 
						||
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								 | 
							
								    400174: B_L_Finger42
							 | 
						||
| 
								 | 
							
								    400176: B_L_Toe0
							 | 
						||
| 
								 | 
							
								    400178: B_Prop
							 | 
						||
| 
								 | 
							
								    400180: B_R_Finger02
							 | 
						||
| 
								 | 
							
								    400182: B_R_Finger12
							 | 
						||
| 
								 | 
							
								    400184: B_R_Finger2
							 | 
						||
| 
								 | 
							
								    400186: B_R_Finger21
							 | 
						||
| 
								 | 
							
								    400188: B_R_Finger22
							 | 
						||
| 
								 | 
							
								    400190: B_R_Finger3
							 | 
						||
| 
								 | 
							
								    400192: B_R_Finger31
							 | 
						||
| 
								 | 
							
								    400194: B_R_Finger32
							 | 
						||
| 
								 | 
							
								    400196: B_R_Finger4
							 | 
						||
| 
								 | 
							
								    400198: B_R_Finger41
							 | 
						||
| 
								 | 
							
								    400200: B_R_Finger42
							 | 
						||
| 
								 | 
							
								    400202: B_R_Toe0
							 | 
						||
| 
								 | 
							
								    400204: B_Spine2
							 | 
						||
| 
								 | 
							
								    400206: Motion
							 | 
						||
| 
								 | 
							
								    400208: Particle View 001
							 | 
						||
| 
								 | 
							
								    400210: RPG-Character-Mesh
							 | 
						||
| 
								 | 
							
								    400212: Pistol
							 | 
						||
| 
								 | 
							
								    400214: Rifle
							 | 
						||
| 
								 | 
							
								    2300000: Chaingun
							 | 
						||
| 
								 | 
							
								    2300002: USP
							 | 
						||
| 
								 | 
							
								    2300004: MissileLauncher
							 | 
						||
| 
								 | 
							
								    2300006: AK47
							 | 
						||
| 
								 | 
							
								    2300008: Soldier
							 | 
						||
| 
								 | 
							
								    2300010: //RootNode
							 | 
						||
| 
								 | 
							
								    2300012: Soldier_Mesh
							 | 
						||
| 
								 | 
							
								    2300014: Pistol
							 | 
						||
| 
								 | 
							
								    2300016: Rifle
							 | 
						||
| 
								 | 
							
								    3300000: Chaingun
							 | 
						||
| 
								 | 
							
								    3300002: USP
							 | 
						||
| 
								 | 
							
								    3300004: MissileLauncher
							 | 
						||
| 
								 | 
							
								    3300006: AK47
							 | 
						||
| 
								 | 
							
								    3300008: Soldier
							 | 
						||
| 
								 | 
							
								    3300010: //RootNode
							 | 
						||
| 
								 | 
							
								    3300012: Soldier_Mesh
							 | 
						||
| 
								 | 
							
								    3300014: Pistol
							 | 
						||
| 
								 | 
							
								    3300016: Rifle
							 | 
						||
| 
								 | 
							
								    4300000: Soldier
							 | 
						||
| 
								 | 
							
								    4300002: AK47
							 | 
						||
| 
								 | 
							
								    4300004: MissileLauncher
							 | 
						||
| 
								 | 
							
								    4300006: USP
							 | 
						||
| 
								 | 
							
								    4300008: Chaingun
							 | 
						||
| 
								 | 
							
								    4300010: Soldier_Mesh
							 | 
						||
| 
								 | 
							
								    4300012: Rifle_Mesh
							 | 
						||
| 
								 | 
							
								    4300014: RPG-Character-Mesh
							 | 
						||
| 
								 | 
							
								    4300016: Rifle
							 | 
						||
| 
								 | 
							
								    4300018: Pistol
							 | 
						||
| 
								 | 
							
								    9500000: //RootNode
							 | 
						||
| 
								 | 
							
								    11100000: //RootNode
							 | 
						||
| 
								 | 
							
								    13700000: Soldier
							 | 
						||
| 
								 | 
							
								    13700002: Soldier_Mesh
							 | 
						||
| 
								 | 
							
								    13700004: RPG-Character-Mesh
							 | 
						||
| 
								 | 
							
								  materials:
							 | 
						||
| 
								 | 
							
								    importMaterials: 0
							 | 
						||
| 
								 | 
							
								    materialName: 0
							 | 
						||
| 
								 | 
							
								    materialSearch: 1
							 | 
						||
| 
								 | 
							
								  animations:
							 | 
						||
| 
								 | 
							
								    legacyGenerateAnimations: 4
							 | 
						||
| 
								 | 
							
								    bakeSimulation: 0
							 | 
						||
| 
								 | 
							
								    optimizeGameObjects: 0
							 | 
						||
| 
								 | 
							
								    motionNodeName: 
							 | 
						||
| 
								 | 
							
								    animationImportErrors: 
							 | 
						||
| 
								 | 
							
								    animationImportWarnings: 
							 | 
						||
| 
								 | 
							
								    animationRetargetingWarnings: 
							 | 
						||
| 
								 | 
							
								    animationDoRetargetingWarnings: 0
							 | 
						||
| 
								 | 
							
								    animationCompression: 3
							 | 
						||
| 
								 | 
							
								    animationRotationError: .5
							 | 
						||
| 
								 | 
							
								    animationPositionError: .5
							 | 
						||
| 
								 | 
							
								    animationScaleError: .5
							 | 
						||
| 
								 | 
							
								    animationWrapMode: 0
							 | 
						||
| 
								 | 
							
								    extraExposedTransformPaths:
							 | 
						||
| 
								 | 
							
								    - Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand
							 | 
						||
| 
								 | 
							
								    clipAnimations: []
							 | 
						||
| 
								 | 
							
								    isReadable: 0
							 | 
						||
| 
								 | 
							
								  meshes:
							 | 
						||
| 
								 | 
							
								    lODScreenPercentages: []
							 | 
						||
| 
								 | 
							
								    globalScale: .00999999978
							 | 
						||
| 
								 | 
							
								    meshCompression: 0
							 | 
						||
| 
								 | 
							
								    addColliders: 0
							 | 
						||
| 
								 | 
							
								    importBlendShapes: 0
							 | 
						||
| 
								 | 
							
								    swapUVChannels: 0
							 | 
						||
| 
								 | 
							
								    generateSecondaryUV: 0
							 | 
						||
| 
								 | 
							
								    useFileUnits: 1
							 | 
						||
| 
								 | 
							
								    optimizeMeshForGPU: 0
							 | 
						||
| 
								 | 
							
								    keepQuads: 1
							 | 
						||
| 
								 | 
							
								    weldVertices: 1
							 | 
						||
| 
								 | 
							
								    secondaryUVAngleDistortion: 8
							 | 
						||
| 
								 | 
							
								    secondaryUVAreaDistortion: 15.000001
							 | 
						||
| 
								 | 
							
								    secondaryUVHardAngle: 88
							 | 
						||
| 
								 | 
							
								    secondaryUVPackMargin: 4
							 | 
						||
| 
								 | 
							
								    useFileScale: 0
							 | 
						||
| 
								 | 
							
								  tangentSpace:
							 | 
						||
| 
								 | 
							
								    normalSmoothAngle: 60
							 | 
						||
| 
								 | 
							
								    splitTangentsAcrossUV: 1
							 | 
						||
| 
								 | 
							
								    normalImportMode: 0
							 | 
						||
| 
								 | 
							
								    tangentImportMode: 1
							 | 
						||
| 
								 | 
							
								  importAnimation: 0
							 | 
						||
| 
								 | 
							
								  copyAvatar: 0
							 | 
						||
| 
								 | 
							
								  humanDescription:
							 | 
						||
| 
								 | 
							
								    human:
							 | 
						||
| 
								 | 
							
								    - boneName: B_Pelvis
							 | 
						||
| 
								 | 
							
								      humanName: Hips
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Thigh
							 | 
						||
| 
								 | 
							
								      humanName: LeftUpperLeg
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Thigh
							 | 
						||
| 
								 | 
							
								      humanName: RightUpperLeg
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Calf
							 | 
						||
| 
								 | 
							
								      humanName: LeftLowerLeg
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Calf
							 | 
						||
| 
								 | 
							
								      humanName: RightLowerLeg
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Foot
							 | 
						||
| 
								 | 
							
								      humanName: LeftFoot
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Foot
							 | 
						||
| 
								 | 
							
								      humanName: RightFoot
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_Spine
							 | 
						||
| 
								 | 
							
								      humanName: Spine
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_Spine1
							 | 
						||
| 
								 | 
							
								      humanName: Chest
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_Neck
							 | 
						||
| 
								 | 
							
								      humanName: Neck
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_Head
							 | 
						||
| 
								 | 
							
								      humanName: Head
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Clavicle
							 | 
						||
| 
								 | 
							
								      humanName: LeftShoulder
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Clavicle
							 | 
						||
| 
								 | 
							
								      humanName: RightShoulder
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_UpperArm
							 | 
						||
| 
								 | 
							
								      humanName: LeftUpperArm
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_UpperArm
							 | 
						||
| 
								 | 
							
								      humanName: RightUpperArm
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Forearm
							 | 
						||
| 
								 | 
							
								      humanName: LeftLowerArm
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Forearm
							 | 
						||
| 
								 | 
							
								      humanName: RightLowerArm
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Hand
							 | 
						||
| 
								 | 
							
								      humanName: LeftHand
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Hand
							 | 
						||
| 
								 | 
							
								      humanName: RightHand
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Toe0
							 | 
						||
| 
								 | 
							
								      humanName: LeftToes
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Toe0
							 | 
						||
| 
								 | 
							
								      humanName: RightToes
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger0
							 | 
						||
| 
								 | 
							
								      humanName: Left Thumb Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger01
							 | 
						||
| 
								 | 
							
								      humanName: Left Thumb Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger02
							 | 
						||
| 
								 | 
							
								      humanName: Left Thumb Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger1
							 | 
						||
| 
								 | 
							
								      humanName: Left Index Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger11
							 | 
						||
| 
								 | 
							
								      humanName: Left Index Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger12
							 | 
						||
| 
								 | 
							
								      humanName: Left Index Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
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								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger2
							 | 
						||
| 
								 | 
							
								      humanName: Left Middle Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger21
							 | 
						||
| 
								 | 
							
								      humanName: Left Middle Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger22
							 | 
						||
| 
								 | 
							
								      humanName: Left Middle Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger3
							 | 
						||
| 
								 | 
							
								      humanName: Left Ring Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger31
							 | 
						||
| 
								 | 
							
								      humanName: Left Ring Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger32
							 | 
						||
| 
								 | 
							
								      humanName: Left Ring Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger4
							 | 
						||
| 
								 | 
							
								      humanName: Left Little Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger41
							 | 
						||
| 
								 | 
							
								      humanName: Left Little Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_L_Finger42
							 | 
						||
| 
								 | 
							
								      humanName: Left Little Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger0
							 | 
						||
| 
								 | 
							
								      humanName: Right Thumb Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger01
							 | 
						||
| 
								 | 
							
								      humanName: Right Thumb Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger02
							 | 
						||
| 
								 | 
							
								      humanName: Right Thumb Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger1
							 | 
						||
| 
								 | 
							
								      humanName: Right Index Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger11
							 | 
						||
| 
								 | 
							
								      humanName: Right Index Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger12
							 | 
						||
| 
								 | 
							
								      humanName: Right Index Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger2
							 | 
						||
| 
								 | 
							
								      humanName: Right Middle Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger21
							 | 
						||
| 
								 | 
							
								      humanName: Right Middle Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger22
							 | 
						||
| 
								 | 
							
								      humanName: Right Middle Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger3
							 | 
						||
| 
								 | 
							
								      humanName: Right Ring Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger31
							 | 
						||
| 
								 | 
							
								      humanName: Right Ring Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger32
							 | 
						||
| 
								 | 
							
								      humanName: Right Ring Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger4
							 | 
						||
| 
								 | 
							
								      humanName: Right Little Proximal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger41
							 | 
						||
| 
								 | 
							
								      humanName: Right Little Intermediate
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    - boneName: B_R_Finger42
							 | 
						||
| 
								 | 
							
								      humanName: Right Little Distal
							 | 
						||
| 
								 | 
							
								      limit:
							 | 
						||
| 
								 | 
							
								        min: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        max: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        value: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								        length: 0
							 | 
						||
| 
								 | 
							
								        modified: 0
							 | 
						||
| 
								 | 
							
								    skeleton:
							 | 
						||
| 
								 | 
							
								    - name: RPG-Character(Clone)
							 | 
						||
| 
								 | 
							
								      position: {x: 0, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								      rotation: {x: 0, y: 0, z: 0, w: 1}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1, y: 1, z: 1}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: RPG-Character-Mesh
							 | 
						||
| 
								 | 
							
								      position: {x: -.000259673601, y: 0, z: 0}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -.707106829, y: 0, z: -0, w: .707106829}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1, y: 1, z: 1}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: Motion
							 | 
						||
| 
								 | 
							
								      position: {x: -9.92584948e-09, y: 0, z: -.00173289876}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -.50000006, y: .5, z: .5, w: .5}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1, y: 1, z: 1}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_Pelvis
							 | 
						||
| 
								 | 
							
								      position: {x: .000247242802, y: -.0016732784, z: 1.36999655}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -.499999285, y: .500000715, z: .499999374, w: .500000715}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1, y: 1.00000024, z: 1.00000012}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_L_Thigh
							 | 
						||
| 
								 | 
							
								      position: {x: -0, y: 1.90734852e-07, z: .11652337}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -.00568912923, y: -.999543965, z: -.00020673871, w: -.029655993}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1.00000012, y: .99999994, z: 1.00000024}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_L_Calf
							 | 
						||
| 
								 | 
							
								      position: {x: -.591679752, y: 0, z: 7.62939436e-08}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -4.09781933e-06, y: 1.78813934e-07, z: .0496778488, w: .998765349}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1.00000012, y: 1.00000024, z: .999999762}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_L_Foot
							 | 
						||
| 
								 | 
							
								      position: {x: -.595050633, y: 4.7683713e-08, z: -7.62939436e-08}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -.00804164913, y: .0301468037, z: -.0550459996, w: .997996271}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1, y: .999999821, z: .99999994}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_L_Toe0
							 | 
						||
| 
								 | 
							
								      position: {x: -.149129704, y: .242766812, z: -.00217884057}
							 | 
						||
| 
								 | 
							
								      rotation: {x: -2.98023188e-08, y: 3.1664964e-08, z: -.713206112, w: .700954378}
							 | 
						||
| 
								 | 
							
								      scale: {x: .999999821, y: .999999881, z: .99999994}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_Spine
							 | 
						||
| 
								 | 
							
								      position: {x: -.0926010907, y: .033959806, z: -3.26919544e-05}
							 | 
						||
| 
								 | 
							
								      rotation: {x: 1.63912773e-06, y: -4.47034836e-08, z: -.00572727621, w: -.999983609}
							 | 
						||
| 
								 | 
							
								      scale: {x: 1.00000012, y: 1, z: 1}
							 | 
						||
| 
								 | 
							
								      transformModified: 1
							 | 
						||
| 
								 | 
							
								    - name: B_Spine1
							 | 
						||
| 
								 | 
							
								      position: {x: -.176358864, y: -.000197982779, z: -5.33103912e-06}
							 | 
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