17 lines
		
	
	
		
			498 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			498 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class ES3Defaults : ScriptableObject | |||
|  | { | |||
|  |     [SerializeField] | |||
|  |     public ES3SerializableSettings settings = new ES3SerializableSettings(); | |||
|  | 
 | |||
|  |     public bool addMgrToSceneAutomatically = false; | |||
|  |     public bool autoUpdateReferences = true; | |||
|  |     public bool addAllPrefabsToManager = true; | |||
|  | 
 | |||
|  |     public bool logDebugInfo = false; | |||
|  |     public bool logWarnings = true; | |||
|  |     public bool logErrors = true; | |||
|  | } |