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										 |  |  |  | using System; | 
					
						
							|  |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
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							|  |  |  |  | [CreateAssetMenu(menuName = "GameConfig")] | 
					
						
							|  |  |  |  | public class GameConfig : ConfigBase<GameConfig> | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  |     public bool IsFakeMode => !IsDebug && TKGSDKManager.Instance.GetConfigBool(TKGParamKey.IsFakeMode); | 
					
						
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							|  |  |  |  |     public bool IsDebug; | 
					
						
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										 |  |  |  |     public bool IsAutoLevel; | 
					
						
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										 |  |  |  |     public bool UseDiamond; | 
					
						
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										 |  |  |  |     public bool JumpText = true; | 
					
						
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										 |  |  |  |     public bool IsSimpleAni = true; | 
					
						
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										 |  |  |  |     public string PlayerNear = "Monster"; | 
					
						
							|  |  |  |  |     public string PlayerFar = "Human"; | 
					
						
							|  |  |  |  |     public string EnemyNear = "Monster"; | 
					
						
							|  |  |  |  |     public string EnemyFar = "Human"; | 
					
						
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										 |  |  |  |     public float FailRewardRatio = 0.5f; | 
					
						
							|  |  |  |  |     public int SceneCount = 4; | 
					
						
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										 |  |  |  |     public int BlockMaxLevel; | 
					
						
							|  |  |  |  |     public float UnitSpeed; | 
					
						
							|  |  |  |  | } |