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										 |  |  |  | using System.Collections; | 
					
						
							|  |  |  |  | using System.Collections.Generic; | 
					
						
							|  |  |  |  | using UnityEngine; | 
					
						
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							|  |  |  |  | public partial class Const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     public static class Layer | 
					
						
							|  |  |  |  |     { | 
					
						
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										 |  |  |  |         private static string BlockSlotName = "BlockSlot"; | 
					
						
							|  |  |  |  |         private static string SellSlotName = "SellSlot"; | 
					
						
							|  |  |  |  |         private static string GroundName = "Ground"; | 
					
						
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							|  |  |  |  |         public static int BlockSlot = LayerMask.NameToLayer(BlockSlotName); | 
					
						
							|  |  |  |  |         public static int SellSlot = LayerMask.NameToLayer(SellSlotName); | 
					
						
							|  |  |  |  |         public static int Ground = LayerMask.NameToLayer(GroundName); | 
					
						
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							|  |  |  |  |         public static int OpLayer = LayerMask.GetMask(BlockSlotName, SellSlotName, GroundName); | 
					
						
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										 |  |  |  |     } | 
					
						
							|  |  |  |  | } |