55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | 
 | ||
|  | public class AxisXUi : MonoBehaviour { | ||
|  | 
 | ||
|  | 	public void ActivateAxisX( bool value){ | ||
|  | 		ETCInput.SetAxisEnabled( "Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public void InvertedAxisX( bool value){ | ||
|  | 		ETCInput.SetAxisInverted("Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public void DeadAxisX( float value){ | ||
|  | 		ETCInput.SetAxisDeadValue("Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public void SpeedAxisX(float value){ | ||
|  | 		ETCInput.SetAxisSensitivity( "Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public void IsInertiaX(bool value){ | ||
|  | 		ETCInput.SetAxisInertia( "Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public void InertiaSpeedX( float value){ | ||
|  | 		ETCInput.SetAxisInertiaSpeed( "Horizontal",value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	public void ActivateAxisY( bool value){ | ||
|  | 		ETCInput.SetAxisEnabled( "Vertical",value); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	public void InvertedAxisY( bool value){ | ||
|  | 		ETCInput.SetAxisInverted("Vertical",value); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	public void DeadAxisY( float value){ | ||
|  | 		ETCInput.SetAxisDeadValue("Vertical",value); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	public void SpeedAxisY(float value){ | ||
|  | 		ETCInput.SetAxisSensitivity( "Vertical",value); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	public void IsInertiaY(bool value){ | ||
|  | 		ETCInput.SetAxisInertia( "Vertical",value); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	public void InertiaSpeedY( float value){ | ||
|  | 		ETCInput.SetAxisInertiaSpeed( "Vertical",value); | ||
|  | 	} | ||
|  | } |