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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.UI;
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								namespace Touka
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								{
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								    public class NativeAd : MonoBehaviour
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								    {
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								        protected static RectTransform s_NativeAd;
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								        private static NativeAd s_instance;
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								        public static NativeAd Instance
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								        {
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								            get
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								            {
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								                if (s_instance == null)
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								                {
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								                    Debug.LogError("s_instance == null ");
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								                }
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								                return s_instance;
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								            }
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								        }
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								        [SerializeField]
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								        private Camera uiCamera;
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								        bool horizontal = true;
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								        private void Awake()
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								        {
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								            s_instance = this;
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								        }
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											2022-05-27 16:06:04 +00:00
										 
									 
								 
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								        public void RemoveNative()
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								        {
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								            ToukaAdManager.Instance.HideNative(false);
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								        }
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								        public void ShowNativeAd(string adpos)
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								        {
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								            Debug.Log("yangwu " + GetX() + "y" + GetY() + "width" + GetWidth() + "hei" + GetWidth());
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								            if (ToukaAdManager.Instance.IsReadyNative)
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								            {
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											2022-05-27 16:06:04 +00:00
										 
									 
								 
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								                ToukaAdManager.Instance.ShowNative(GetX(), GetY(), GetWidth(), GetHeight(),adpos);
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								            }
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								        }
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								        //由于loadnative 函数有个问题,比如多个位置多个不同尺寸的native。目前只能处理一个尺寸,所以设置了firstFlg,位置宽高得到一次即可。
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								        static bool firstFlg = true;
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								        static float m_width;
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								        static float m_height;
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								        static float m_x;
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								        static float m_y;
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								        public float GetWidth()
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								        {
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								            FirstGetWAndH();
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								            return m_width;
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								        }
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								        public float GetHeight()
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								        {
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								            FirstGetWAndH();
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								            return m_height;
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								        }
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								        public float GetX()
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								        {
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								            FirstGetWAndH();
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								            return m_x;
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								        }
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								        public float GetY()
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								        {
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								            FirstGetWAndH();
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								            return m_y;
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								        }
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								        void FirstGetWAndH()
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								        {
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								            if (firstFlg)
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								            {
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								                if (uiCamera == null)
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								                {
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								                    uiCamera = GameObject.Find("Main Camera").GetComponent<Camera>();
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								                }
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								                Debug.Log("YANGWY " + uiCamera);
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								                Vector3 lefttop = uiCamera.WorldToScreenPoint(new Vector3(transform.position.x - GetComponent<RectTransform>().rect.size.x / 2 * transform.lossyScale.x, transform.position.y + GetComponent<RectTransform>().rect.size.y / 2 * transform.lossyScale.y, transform.position.z));
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								                Vector3 rightbottom = uiCamera.WorldToScreenPoint(new Vector3(transform.position.x + GetComponent<RectTransform>().rect.size.x / 2 * transform.lossyScale.x, transform.position.y - GetComponent<RectTransform>().rect.size.y / 2 * transform.lossyScale.y, transform.position.z));
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								                Vector3 picture_zero = uiCamera.WorldToScreenPoint(transform.position);
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								                float x = lefttop.x;
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								                float y = rightbottom.y;
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								                float width = rightbottom.x - lefttop.x;
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								                float height = Mathf.Abs(rightbottom.y - lefttop.y);
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								                y = Screen.height - (picture_zero.y + height / 2);
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								                if (horizontal)
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								                {
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								                    if (height > width)
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								                    {
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								                        height = width;
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								                    }
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								                    if (width > height * 1.2f)
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								                    {
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								                        x += (width - (height * 1.2f)) / 2;
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								                        width = height * 1.2f;
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								                    }
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								                }
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								                else
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								                {
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								                }
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								                m_x = x;
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								                m_y = y;
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								                m_width = width;
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								                m_height = height;
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								                firstFlg = false;
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								            }
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								        }
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								    }
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								}
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