59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using System.Collections; | |||
|  | using UnityEditor; | |||
|  | using HedgehogTeam.EasyTouch; | |||
|  | #if UNITY_5_3 | |||
|  | using UnityEditor.SceneManagement; | |||
|  | #endif | |||
|  | 
 | |||
|  | [CustomEditor(typeof(QuickPinch))] | |||
|  | public class QuickPinchInspector : Editor { | |||
|  | 
 | |||
|  | 	public override void OnInspectorGUI(){ | |||
|  | 		 | |||
|  | 		QuickPinch t = (QuickPinch)target; | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		 | |||
|  | 		t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName); | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		 | |||
|  | 		t.isGestureOnMe = EditorGUILayout.ToggleLeft("Gesture over me", t.isGestureOnMe); | |||
|  | 		t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI); | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		 | |||
|  | 		t.actionTriggering = (QuickPinch.ActionTiggering)EditorGUILayout.EnumPopup("Triggering",t.actionTriggering); | |||
|  | 		t.pinchDirection = (QuickPinch.ActionPinchDirection)EditorGUILayout.EnumPopup("Pinch direction",t.pinchDirection); | |||
|  | 		//t.rotationDirection = (QuickTwist.ActionRotationDirection)EditorGUILayout.EnumPopup("Twist direction",t.rotationDirection); | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		if (t.actionTriggering == QuickPinch.ActionTiggering.InProgress){ | |||
|  | 			t.enableSimpleAction = EditorGUILayout.Toggle("Enable simple action",t.enableSimpleAction); | |||
|  | 			if (t.enableSimpleAction){ | |||
|  | 				EditorGUI.indentLevel++; | |||
|  | 				t.directAction = (QuickSwipe.DirectAction) EditorGUILayout.EnumPopup("Action",t.directAction); | |||
|  | 				t.axesAction = (QuickSwipe.AffectedAxesAction)EditorGUILayout.EnumPopup("Affected axes",t.axesAction); | |||
|  | 				t.sensibility = EditorGUILayout.FloatField("Sensibility",t.sensibility); | |||
|  | 				t.inverseAxisValue = EditorGUILayout.Toggle("Inverse axis",t.inverseAxisValue); | |||
|  | 				EditorGUI.indentLevel--; | |||
|  | 			} | |||
|  | 		} | |||
|  | 		 | |||
|  | 		EditorGUILayout.Space(); | |||
|  | 		 | |||
|  | 		serializedObject.Update(); | |||
|  | 		SerializedProperty pinchAction = serializedObject.FindProperty("onPinchAction"); | |||
|  | 		EditorGUILayout.PropertyField(pinchAction, true, null); | |||
|  | 		serializedObject.ApplyModifiedProperties(); | |||
|  | 
 | |||
|  | 		if (GUI.changed){ | |||
|  | 			EditorUtility.SetDirty(t); | |||
|  | 			#if UNITY_5_3 | |||
|  | 			EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene()); | |||
|  | 			#endif | |||
|  | 		} | |||
|  | 	} | |||
|  | } |