72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class TwoLongTapMe : MonoBehaviour { | ||
|  | 
 | ||
|  | 	private TextMesh textMesh; | ||
|  | 	private Color startColor;	 | ||
|  | 	 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_LongTapStart2Fingers += On_LongTapStart2Fingers; | ||
|  | 		EasyTouch.On_LongTap2Fingers += On_LongTap2Fingers; | ||
|  | 		EasyTouch.On_LongTapEnd2Fingers += On_LongTapEnd2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_LongTapStart2Fingers -= On_LongTapStart2Fingers; | ||
|  | 		EasyTouch.On_LongTap2Fingers -= On_LongTap2Fingers; | ||
|  | 		EasyTouch.On_LongTapEnd2Fingers -= On_LongTapEnd2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void Start(){ | ||
|  | 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>(); | ||
|  | 		startColor = gameObject.GetComponent<Renderer>().material.color; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the long tap beginning | ||
|  | 	void On_LongTapStart2Fingers( Gesture gesture){ | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			 RandomColor(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// During the long tap | ||
|  | 	void On_LongTap2Fingers( Gesture gesture){ | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){		 | ||
|  | 			textMesh.text = gesture.actionTime.ToString("f2"); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the long tap end | ||
|  | 	void On_LongTapEnd2Fingers( Gesture gesture){ | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = startColor; | ||
|  | 			textMesh.text="Long tap me"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// If the two finger gesture is finished | ||
|  | 	void On_Cancel2Fingers(Gesture gesture){ | ||
|  | 		On_LongTapEnd2Fingers( gesture); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void  RandomColor(){ | ||
|  | 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 	} | ||
|  | } |