26 lines
		
	
	
		
			659 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			659 B
		
	
	
	
		
			C#
		
	
	
	
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								using System;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class SoldierStateIdle : BaseState<SoldierUnit>
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								{
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								    public override void EnterState(Type pLastState)
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								    {
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								        base.EnterState(pLastState);
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								        mMaster.SetACTrigger(SoldierACTrigger.TriggerIdle);
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								    }
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								    public override void ExecuteState(float pDeltaTime)
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								    {
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								        base.ExecuteState(pDeltaTime);
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								        mMaster.MoveTarget = mMaster.AgainstGroup.GetNearestTarget(mMaster.RelativePos());
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								        if (mMaster.MoveTarget != null && !mMaster.MoveTarget.IsDead)
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								        {
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								            ChangeState(typeof(SoldierStateRun));
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								        }
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								    }
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								}
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