24 lines
		
	
	
		
			525 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			525 B
		
	
	
	
		
			C#
		
	
	
	
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								using System;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class SoldierStateWin : BaseState<SoldierUnit>
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								{
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								    public override void EnterState(Type pLastState)
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								    {
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								        base.EnterState(pLastState);
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								        mMaster.SetACTrigger(SoldierACTrigger.TriggerWin);
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								    }
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								    public override void ExecuteState(float pDeltaTime)
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								    {
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								        base.ExecuteState(pDeltaTime);
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								    }
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								    public override void ExitState(Type pNextState)
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								    {
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								        base.ExitState(pNextState);
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								    }
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								}
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