26 lines
		
	
	
		
			499 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			499 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using UnityEngine.EventSystems; | |||
|  | using HedgehogTeam.EasyTouch; | |||
|  | 
 | |||
|  | public class UITwist : MonoBehaviour{ | |||
|  | 
 | |||
|  | 	public void OnEnable(){ | |||
|  | 		EasyTouch.On_Twist += On_Twist; | |||
|  | 	} | |||
|  | 			 | |||
|  | 	public void OnDestroy(){ | |||
|  | 		EasyTouch.On_Twist -= On_Twist; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	 | |||
|  | 	void On_Twist (Gesture gesture){ | |||
|  | 
 | |||
|  | 		if (gesture.isOverGui){ | |||
|  | 			if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform)){ | |||
|  | 				transform.Rotate( new Vector3(0,0,gesture.twistAngle)); | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 	 | |||
|  | } |