74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public partial class Const | |||
|  | { | |||
|  |     public static class Path | |||
|  |     { | |||
|  |         public static string GetBlockMat(BlockState pState) | |||
|  |         { | |||
|  |             return "Material/Block_" + pState.ToString(); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetIcon(string pIconID) | |||
|  |         { | |||
|  |             return "UI/Icon/" + pIconID.ToString(); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetStage(int pStageID) | |||
|  |         { | |||
|  |             return string.Format("Prefab/Stage/Stage{0:D2}", pStageID); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetBlockUnit(BlockType pBType, int pLevel) | |||
|  |         { | |||
|  |             return string.Format("Prefab/BlockUnit/{0}/Block{0}_{1:D2}", pBType.ToString(), pLevel); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetBullet(BlockType pBType, int pLevel) | |||
|  |         { | |||
|  |             return string.Format("Prefab/Bullet/{0}/Bullet{0}_{1:D2}", pBType.ToString(), pLevel); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetAtkFx(BlockType pBType, int pLevel) | |||
|  |         { | |||
|  |             return string.Format("Prefab/AtkFx/{0}/AtkFx{0}_{1:D2}", pBType.ToString(), pLevel); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetAtkSound(BlockType pBType, int pLevel) | |||
|  |         { | |||
|  |             if (pBType == BlockType.Human) | |||
|  |             { | |||
|  |                 switch (pLevel) | |||
|  |                 { | |||
|  |                     case 1: case 2: case 3: pLevel = 1; break; | |||
|  |                     case 4: case 5: pLevel = 4; break; | |||
|  |                     case 6: case 7: pLevel = 6; break; | |||
|  |                     case 8: case 9: case 10: pLevel = 8; break; | |||
|  |                 } | |||
|  |             } | |||
|  |             return string.Format("Audio/{0}/{0}_{1:D2}_Attack", pBType.ToString(), pLevel); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetHitSound(BlockType pBType, int pLevel) | |||
|  |         { | |||
|  |             if (pBType == BlockType.Human) | |||
|  |             { | |||
|  |                 switch (pLevel) | |||
|  |                 { | |||
|  |                     case 1: case 2: case 3: pLevel = 1; break; | |||
|  |                     case 4: case 5: pLevel = 4; break; | |||
|  |                     case 6: case 7: pLevel = 6; break; | |||
|  |                     case 8: case 9: case 10: pLevel = 8; break; | |||
|  |                 } | |||
|  |             } | |||
|  |             return string.Format("Audio/{0}/{0}_{1:D2}_Hit", pBType.ToString(), pLevel); | |||
|  |         } | |||
|  | 
 | |||
|  |         public static string GetLevel(int pLevel) | |||
|  |         { | |||
|  |             return "Prefab/Level/Level" + pLevel.ToString("D3"); | |||
|  |         } | |||
|  |     } | |||
|  | } |