56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using UnityEditor; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | #if UNITY_5_3 | ||
|  | using UnityEditor.SceneManagement; | ||
|  | #endif | ||
|  | 
 | ||
|  | [CustomEditor(typeof(QuickDrag))] | ||
|  | public class QuickDragInspector : Editor { | ||
|  | 
 | ||
|  | 	public override void OnInspectorGUI(){ | ||
|  | 
 | ||
|  | 		QuickDrag t = (QuickDrag)target; | ||
|  | 
 | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 
 | ||
|  | 		t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName); | ||
|  | 
 | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 
 | ||
|  | 		t.axesAction = (QuickBase.AffectedAxesAction) EditorGUILayout.EnumPopup("Allow on the axes",t.axesAction); | ||
|  | 
 | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 
 | ||
|  | 		t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow pick over UI element",t.enablePickOverUI); | ||
|  | 		t.isStopOncollisionEnter = EditorGUILayout.ToggleLeft("Stop drag on collision enter",t.isStopOncollisionEnter); | ||
|  | 		t.resetPhysic = EditorGUILayout.ToggleLeft("Reset physic on drag",t.resetPhysic); | ||
|  | 
 | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 
 | ||
|  | 		serializedObject.Update(); | ||
|  | 		SerializedProperty start = serializedObject.FindProperty("onDragStart"); | ||
|  | 		EditorGUILayout.PropertyField(start, true, null); | ||
|  | 		serializedObject.ApplyModifiedProperties(); | ||
|  | 		 | ||
|  | 		serializedObject.Update(); | ||
|  | 		SerializedProperty drag = serializedObject.FindProperty("onDrag"); | ||
|  | 		EditorGUILayout.PropertyField(drag, true, null); | ||
|  | 		serializedObject.ApplyModifiedProperties(); | ||
|  | 		 | ||
|  | 		serializedObject.Update(); | ||
|  | 		SerializedProperty end = serializedObject.FindProperty("onDragEnd"); | ||
|  | 		EditorGUILayout.PropertyField(end, true, null); | ||
|  | 		serializedObject.ApplyModifiedProperties(); | ||
|  | 		 | ||
|  | 		if (GUI.changed){ | ||
|  | 			EditorUtility.SetDirty(t); | ||
|  | 			#if UNITY_5_3 | ||
|  | 			EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene()); | ||
|  | 			#endif | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } |