188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			188 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using UnityEditor; | ||
|  | 
 | ||
|  | public class HTGuiTools{ | ||
|  | 
 | ||
|  | 	private static Texture2D gradientTexture; | ||
|  | 
 | ||
|  | 	#region Widget | ||
|  | 	public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){ | ||
|  | 	 | ||
|  | 		text = "<b><size=11>" + text + "</size></b>"; | ||
|  | 		if (foldOut){ | ||
|  | 			text = "\u25BC " + text; | ||
|  | 		} | ||
|  | 		else{ | ||
|  | 			text = "\u25BA " + text; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( !GUILayout.Toggle(true,text,"dragtab")){ | ||
|  | 			foldOut=!foldOut; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (!foldOut && endSpace)GUILayout.Space(5f); | ||
|  | 
 | ||
|  | 		return foldOut; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static void BeginGroup(int padding=0){ | ||
|  | 
 | ||
|  | 
 | ||
|  | 		GUILayout.BeginHorizontal(); | ||
|  | 		GUILayout.Space(padding); | ||
|  | 		EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f)); | ||
|  | 		GUILayout.BeginVertical(); | ||
|  | 		GUILayout.Space(2f); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static void EndGroup(bool endSpace = true){ | ||
|  | 		GUILayout.Space(3f); | ||
|  | 		GUILayout.EndVertical(); | ||
|  | 		EditorGUILayout.EndHorizontal(); | ||
|  | 		GUILayout.Space(3f); | ||
|  | 		GUILayout.EndHorizontal(); | ||
|  | 
 | ||
|  | 		if (endSpace){ | ||
|  | 			GUILayout.Space(10f); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	public static bool Toggle(string text, bool value,bool leftToggle=false){ | ||
|  | 
 | ||
|  | 		//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red; | ||
|  | 			 | ||
|  | 		if (leftToggle){ | ||
|  | 			value = EditorGUILayout.ToggleLeft(text,value);  | ||
|  | 		} | ||
|  | 		else{ | ||
|  | 			value = EditorGUILayout.Toggle(text,value);  | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//GUI.backgroundColor = Color.white; | ||
|  | 
 | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static bool Toggle (string text, bool value,int width,bool leftToggle=false){ | ||
|  | 
 | ||
|  | 		if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red; | ||
|  | 		 | ||
|  | 		if (leftToggle){ | ||
|  | 			value = EditorGUILayout.ToggleLeft(text,value,GUILayout.Width( width));  | ||
|  | 		} | ||
|  | 		else{ | ||
|  | 			value = EditorGUILayout.Toggle(text,value,GUILayout.Width( width));  | ||
|  | 		} | ||
|  | 		 | ||
|  | 		GUI.backgroundColor = Color.white; | ||
|  | 		 | ||
|  | 		return value; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){ | ||
|  | 
 | ||
|  | 		GUI.backgroundColor  = color; | ||
|  | 		GUIStyle buttonStyle = new GUIStyle("Button"); | ||
|  | 		 | ||
|  | 		if (leftAligment) | ||
|  | 			buttonStyle.alignment = TextAnchor.MiddleLeft; | ||
|  | 		 | ||
|  | 		if (height==0){ | ||
|  | 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){ | ||
|  | 				GUI.backgroundColor = Color.white; | ||
|  | 				return true;	 | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else{ | ||
|  | 			if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){ | ||
|  | 				GUI.backgroundColor = Color.white; | ||
|  | 				return true;	 | ||
|  | 			}			 | ||
|  | 		} | ||
|  | 		GUI.backgroundColor = Color.white;		 | ||
|  | 
 | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 	#endregion | ||
|  | 
 | ||
|  | 	#region 2d effect | ||
|  | 	public static void DrawSeparatorLine(int padding=0){ | ||
|  | 		 | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 		DrawLine(Color.gray, padding); | ||
|  | 		EditorGUILayout.Space(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	private static void DrawLine(Color color,int padding=0){ | ||
|  | 		 | ||
|  | 		GUILayout.Space(10); | ||
|  | 		Rect lastRect = GUILayoutUtility.GetLastRect(); | ||
|  | 		 | ||
|  | 		GUI.color = color; | ||
|  | 		GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture); | ||
|  | 		GUI.color = Color.white; | ||
|  | 	} | ||
|  | 	#endregion | ||
|  | 
 | ||
|  | 	#region Texture | ||
|  | 	private static Rect DrawGradient(int padding, int width, int height=35){ | ||
|  | 
 | ||
|  | 		GUILayout.Space(height); | ||
|  | 		Rect lastRect = GUILayoutUtility.GetLastRect(); | ||
|  | 		lastRect.yMin = lastRect.yMin + 7; | ||
|  | 		lastRect.yMax = lastRect.yMax - 7; | ||
|  | 		lastRect.width =  Screen.width; | ||
|  | 
 | ||
|  | 		GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture()); | ||
|  | 		 | ||
|  | 		return lastRect; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	private static Texture2D GetGradientTexture(){ | ||
|  | 		 | ||
|  | 		if (gradientTexture==null){ | ||
|  | 			gradientTexture = CreateGradientTexture(); | ||
|  | 		} | ||
|  | 		return gradientTexture; | ||
|  | 		 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	private static Texture2D CreateGradientTexture(){ | ||
|  | 	 | ||
|  | 		int height =18; | ||
|  | 		 | ||
|  | 		Texture2D myTexture = new Texture2D(1, height); | ||
|  | 		myTexture.hideFlags = HideFlags.HideInInspector; | ||
|  | 		myTexture.hideFlags = HideFlags.DontSave; | ||
|  | 		myTexture.filterMode = FilterMode.Bilinear; | ||
|  | 		 | ||
|  | 		Color startColor= new Color(0.4f,0.4f,0.4f); | ||
|  | 		Color endColor= new Color(0.6f,0.6f,0.6f); | ||
|  | 		 | ||
|  | 		float stepR = (endColor.r - startColor.r)/18f; | ||
|  | 		float stepG = (endColor.g - startColor.g)/18f; | ||
|  | 		float stepB = (endColor.b - startColor.b)/18f; | ||
|  | 		 | ||
|  | 		Color pixColor = startColor; | ||
|  | 		 | ||
|  | 		for (int i = 1; i < height-1; i++) | ||
|  | 		{ | ||
|  | 			pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB); | ||
|  | 			myTexture.SetPixel(0, i, pixColor); | ||
|  | 		} | ||
|  | 		 | ||
|  | 		myTexture.SetPixel(0, 0, new Color(0,0,0)); | ||
|  | 		myTexture.SetPixel(0, 17, new Color(1,1,1)); | ||
|  | 		 | ||
|  | 		myTexture.Apply(); | ||
|  | 		 | ||
|  | 		return myTexture; | ||
|  | 	} | ||
|  | 	#endregion | ||
|  | } |