32 lines
		
	
	
		
			511 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			511 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class BasePanel : MonoBehaviour | |||
|  | { | |||
|  |     public Action DelClose; | |||
|  | 
 | |||
|  |     public bool IsOpened => gameObject.activeSelf; | |||
|  |     public bool IsStack = true; | |||
|  | 
 | |||
|  |     public virtual void OnOpen() | |||
|  |     { | |||
|  | 
 | |||
|  |     } | |||
|  | 
 | |||
|  |     public virtual void OnClose() | |||
|  |     { | |||
|  |         DelClose?.Invoke(); | |||
|  |     } | |||
|  | 
 | |||
|  |     public virtual void OnFocus(bool pFocus) | |||
|  |     { | |||
|  | 
 | |||
|  |     } | |||
|  | 
 | |||
|  |     public void Close() | |||
|  |     { | |||
|  |         UIManager.Instance.CloseUI(this); | |||
|  |     } | |||
|  | } |