16 lines
		
	
	
		
			468 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			468 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class CardList : ListView<CardCell> | |||
|  | { | |||
|  |     public string IDPrefix; | |||
|  | 
 | |||
|  |     public override int Count => GameConfig.Instance.BlockMaxLevel; | |||
|  | 
 | |||
|  |     protected override void ConfigCell(CardCell pCell) | |||
|  |     { | |||
|  |         DataUnit tData = TableUnit.Instance.GetData(Utils.GetUnitID(IDPrefix, pCell.Index + 1)); | |||
|  |         pCell.ConfigCell(tData, !PlayerData.Instance.HasCard(tData.UnitID)); | |||
|  |     } | |||
|  | } |