269 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			269 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								using UnityEditor;
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								using System.Collections;
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								public class ETCGuiTools{
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									private static Texture2D gradientTexture;
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									private static Texture2D checkerTexture;
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									#region Widget
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									public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){
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										text = "<b><size=11>" + text + "</size></b>";
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										if (foldOut){
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											text = "\u25BC " + text;
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										}
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										else{
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											text = "\u25BA " + text;
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										}
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										if ( !GUILayout.Toggle(true,text,"dragtab")){
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											foldOut=!foldOut;
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										}
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										if (!foldOut && endSpace)GUILayout.Space(5f);
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										return foldOut;
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									}
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									public static void BeginGroup(int padding=0){
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										GUILayout.BeginHorizontal();
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										GUILayout.Space(padding);
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										EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f));
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										GUILayout.BeginVertical();
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										GUILayout.Space(2f);
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									}
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									public static void EndGroup(bool endSpace = true){
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										GUILayout.Space(3f);
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										GUILayout.EndVertical();
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										EditorGUILayout.EndHorizontal();
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										GUILayout.Space(3f);
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										GUILayout.EndHorizontal();
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										if (endSpace){
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											GUILayout.Space(10f);
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										}
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									}
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									public static bool Toggle(string text, bool value,bool leftToggle=false, int width=-1, bool bold=false){
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										//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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										GUIStyle boldStyle = new GUIStyle( "toggle");
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										boldStyle.fontStyle = FontStyle.Bold;
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										if (leftToggle){
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											if (width==-1)
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												value = EditorGUILayout.ToggleLeft(text,value);
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											else
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												value = GUILayout.Toggle(value,text,boldStyle,GUILayout.Width(width));
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										}
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										else{
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											if (width==-1)
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												value = EditorGUILayout.Toggle(text,value);
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											else
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												value = GUILayout.Toggle(value,text,boldStyle,GUILayout.Width(width));
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										}
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										//GUI.backgroundColor = Color.white;
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										return value;
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									}
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									public static bool BeginToogleGroup(string text, bool value,int indent=0){
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										if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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										value = EditorGUILayout.BeginToggleGroup( text,value);
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										GUI.backgroundColor = Color.white;
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										if (value)
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											ETCGuiTools.BeginGroup(indent);
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										return value;
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									}
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									public static void EndToggleGroup( bool value,bool space=false){
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										if (value)
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											ETCGuiTools.EndGroup(space);
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										EditorGUILayout.EndToggleGroup();
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									}
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									static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){
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										GUI.backgroundColor  = color;
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										GUIStyle buttonStyle = new GUIStyle("Button");
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										if (leftAligment)
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											buttonStyle.alignment = TextAnchor.MiddleLeft;
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										if (height==0){
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											if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){
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												GUI.backgroundColor = Color.white;
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												return true;	
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											}
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										}
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										else{
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											if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){
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												GUI.backgroundColor = Color.white;
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												return true;	
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											}			
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										}
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										GUI.backgroundColor = Color.white;		
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										return false;
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									}
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									#endregion
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									#region 2d effect
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									public static void DrawSeparatorLine(int padding=0){
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										EditorGUILayout.Space();
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										DrawLine(Color.gray, padding);
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										EditorGUILayout.Space();
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									}
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									private static void DrawLine(Color color,int padding=0){
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										GUILayout.Space(10);
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										Rect lastRect = GUILayoutUtility.GetLastRect();
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										GUI.color = color;
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										GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture);
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										GUI.color = Color.white;
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									}
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									#endregion
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									#region Texture
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									public static void DrawTextureRectPreview( Rect rect, Rect textureRect, Texture2D tex, Color color){
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										GUI.color = color;
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										GUI.DrawTexture( rect, EditorGUIUtility.whiteTexture);
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										GUI.color = Color.white;
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										rect = new Rect(rect.x+2,rect.y+2,rect.width-4,rect.height-4);
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										DrawTileTexture( rect, ETCGuiTools.GetCheckerTexture());
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										if (tex!=null){		
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											GUI.DrawTextureWithTexCoords( rect, tex,textureRect );
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										}
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									}
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									public static void DrawTileTexture (Rect rect, Texture tex)
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									{
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										GUI.BeginGroup(rect);
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										{
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											int width  = Mathf.RoundToInt(rect.width);
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											int height = Mathf.RoundToInt(rect.height);
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											for (int y = 0; y < height; y += tex.height)
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											{
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												for (int x = 0; x < width; x += tex.width)
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												{
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													GUI.DrawTexture(new Rect(x, y, tex.width, tex.height), tex);
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												}
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											}
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										}
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										GUI.EndGroup();
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									}
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									private static Rect DrawGradient(int padding, int width, int height=35){
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										GUILayout.Space(height);
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										Rect lastRect = GUILayoutUtility.GetLastRect();
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										lastRect.yMin = lastRect.yMin + 7;
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										lastRect.yMax = lastRect.yMax - 7;
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										lastRect.width =  Screen.width;
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										GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture());
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										return lastRect;
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									}
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									private static Texture2D GetGradientTexture(){
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										if (gradientTexture==null){
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											gradientTexture = CreateGradientTexture();
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										}
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										return gradientTexture;
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									}
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									private static Texture2D CreateGradientTexture(){
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										int height =18;
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										Texture2D myTexture = new Texture2D(1, height);
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										myTexture.hideFlags = HideFlags.HideInInspector;
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										myTexture.hideFlags = HideFlags.DontSave;
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										myTexture.filterMode = FilterMode.Bilinear;
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										Color startColor= new Color(0.4f,0.4f,0.4f);
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										Color endColor= new Color(0.6f,0.6f,0.6f);
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										float stepR = (endColor.r - startColor.r)/18f;
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										float stepG = (endColor.g - startColor.g)/18f;
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										float stepB = (endColor.b - startColor.b)/18f;
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										Color pixColor = startColor;
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										for (int i = 1; i < height-1; i++)
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										{
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											pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB);
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											myTexture.SetPixel(0, i, pixColor);
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										}
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										myTexture.SetPixel(0, 0, new Color(0,0,0));
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										myTexture.SetPixel(0, 17, new Color(1,1,1));
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										myTexture.Apply();
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										return myTexture;
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									}
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									public static Texture2D GetCheckerTexture(){
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										if (ETCGuiTools.checkerTexture==null){
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											ETCGuiTools.checkerTexture = CreateCheckerTexture();
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										}
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										return checkerTexture;		
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									}
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									private static Texture2D CreateCheckerTexture(){
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										Texture2D myTexture = new Texture2D(16, 16);
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										myTexture.hideFlags = HideFlags.DontSave;
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										Color color1 = new Color(0.5f,0.5f,0.5f);
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										for( int x=0;x<8;x++){
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											for( int y=0;y<8;y++){
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												myTexture.SetPixel(x, y, color1);
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												myTexture.SetPixel(x+8, y+8, color1);
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											}
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										}
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										color1 = new Color(0.3f,0.3f,0.3f);
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										for( int x=0;x<8;x++){
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											for( int y=0;y<8;y++){
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												myTexture.SetPixel(x+8, y, color1);
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												myTexture.SetPixel(x, y+8, color1);
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											}
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										}
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										myTexture.Apply();
							 | 
						|||
| 
								 | 
							
										
							 | 
						|||
| 
								 | 
							
										return myTexture;
							 | 
						|||
| 
								 | 
							
									}	
							 | 
						|||
| 
								 | 
							
									#endregion
							 | 
						|||
| 
								 | 
							
								}
							 |