两个小改动
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@ -512,7 +512,7 @@ public class BlockManager : MonoBehaviour
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private void DisplayNewUnit(BlockUnit pUnit, bool pIsMerge = false)
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{
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int tMergeFxID = pIsMerge ? PlayerData.Instance.CurrentPetID : -1;
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//int tMergeFxID = pIsMerge ? PlayerData.Instance.CurrentPetID : -1;
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GameObject tFx = ResourceManager.Instance.LoadRes<GameObject>(Const.Path.GetMergeFxByLevel(pUnit.Level));
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Instantiate(tFx, pUnit.transform.position, Quaternion.identity);
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@ -13,6 +13,10 @@ public class AvatarGroup : MonoBehaviour
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{
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//mAnimators = GetComponentsInChildren<Animator>();
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mAnimators = new Animator[1] { GetComponentInChildren<Animator>()};
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foreach (var item in mAnimators)
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{
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item.applyRootMotion = false;
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}
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if (GameConfig.Instance.IsSimpleAni)
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{
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