using System.Collections; using System.Collections.Generic; using UnityEngine; public static class StaticOtherConfig { #region 宏定义介绍 /* NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错 NORMAL_BANNER : 普通banner NATIVE_BANNER : native拼banner */ #endregion /// /// 是否打印debug日志 /// public static bool IsDebugLog = true; #region Review Auto Popout public static int FirstLoginPopLevel = 2;//Entering the game for the first time, the evaluation pops up at the Nth level public static int OtherLoginPopLevel = 2;//not the first time to enter the game, the M level pops up the evaluation level #endregion #region Push Notification /// /// Push Notification Switch /// true: open push, false:close push /// public const bool LocalNotitcifaction_Switch = false; /// /// Push Content /// Tomorrow/Days 3, 5 and 7/Days 4, 6 and 8,random one sentence out of three /// CN、EN /// public const string MorrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?"; public const string Day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!"; public const string Day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?"; public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help"; public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy"; public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!"; /// /// Push Time /// /// eg. HourNum = 19; MinuteNum = 10; push notification at 19:10 /// /// // Triggered at the same time point the next day // Configurable. If you log in from 10:00 pm to 6:00 am, the next day push time, the default is 22:00 pm public const int MorrowHourNum = 22; public const int MorrowMinuteNum = 0; // Days 3, 5 and 7 Push Time, hours: minutes public const int Day357HourNum = 19; public const int Day357MinuteNum = 10; // Days 4, 6 and 8 Push Time, hours: minutes public const int Day468HourNum = 20; public const int Day468MinuteNum = 5; #endregion #region 是否延迟初始化Tenjin /// /// 是否延迟初始化Tenjin开关 /// /// 只对CN版本有效 /// 正常为False /// public const bool InitTenjinLater_Switch = true; #endregion #region 排行榜功能 /// /// 排行榜功能开关 /// public const bool LeaderBoard_Switch = false; /// /// 排行榜ID (Appstore后台创建的) /// public const string LeaderBoardId = "BossFightScore"; #endregion }