using System.Collections; using System.Collections.Generic; using UnityEngine; public class SimpleBounceRot : MonoBehaviour { [Tooltip("Rotation speed.")] public float rotSpeed = 2.0f; public float timeAdjust = 1.0f; void Update() { float angle = Mathf.Sin(Time.time * timeAdjust) * (rotSpeed * 10); transform.rotation = Quaternion.AngleAxis(angle, Vector3.up); } }