using System.Collections; using System.Collections.Generic; using UnityEngine; public class InitLogic : MonoBehaviour { private void Start() { Application.targetFrameRate = 60; Input.multiTouchEnabled = false; PlayerData.Instance.Login(); AudioManager.Instance.SetSoundOn(SettingData.Instance.IsSoundOn); VibrateManager.Instance.SetVibrateOn(SettingData.Instance.IsVibrateOn); TKGSDKManager.Instance.InitSDK(GameManager.Instance.LoadGame); TKGSDKManager.Instance.SetGameFocusListener(AudioManager.Instance.SetListenerOn); if (GameConfig.Instance.IsDebug) { SRDebug.Init(); } } }