using UnityEngine;
/// 
/// Rotates a this transform to align it towards the target transform's position.
/// 
public class Gravity : MonoBehaviour
{
    [SerializeField]
    Transform planet;
	void Update()
	{
        Vector3 dir = (transform.position - planet.position).normalized;
        GetComponent().RotateGravity(dir);
        transform.rotation = Quaternion.FromToRotation(transform.up, dir) * transform.rotation;
	}
}