mergemilitary/Assets/Scripts/Core/AudioManager/AudioConfig.cs

32 lines
501 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AudioConfig")]
public class AudioConfig : ConfigBase<AudioConfig>
{
public List<AudioPack> AudioPacks;
}
[Serializable]
public class AudioPack
{
public AudioClipType myType;
public List<AudioClip> myClips;
}
public enum AudioClipType
{
None = -1,
Click,
BuyUnit,
MergeUnit,
NewCard,
GameWin,
GameLose,
PrizeWheel,
GetCoin
}