55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| 
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| public class AxisXUi : MonoBehaviour {
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| 
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| 	public void ActivateAxisX( bool value){
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| 		ETCInput.SetAxisEnabled( "Horizontal",value);
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| 	}
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| 
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| 	public void InvertedAxisX( bool value){
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| 		ETCInput.SetAxisInverted("Horizontal",value);
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| 	}
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| 
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| 	public void DeadAxisX( float value){
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| 		ETCInput.SetAxisDeadValue("Horizontal",value);
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| 	}
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| 
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| 	public void SpeedAxisX(float value){
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| 		ETCInput.SetAxisSensitivity( "Horizontal",value);
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| 	}
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| 
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| 	public void IsInertiaX(bool value){
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| 		ETCInput.SetAxisInertia( "Horizontal",value);
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| 	}
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| 
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| 	public void InertiaSpeedX( float value){
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| 		ETCInput.SetAxisInertiaSpeed( "Horizontal",value);
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| 	}
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| 
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| 
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| 	public void ActivateAxisY( bool value){
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| 		ETCInput.SetAxisEnabled( "Vertical",value);
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| 	}
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| 	
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| 	public void InvertedAxisY( bool value){
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| 		ETCInput.SetAxisInverted("Vertical",value);
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| 	}
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| 	
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| 	public void DeadAxisY( float value){
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| 		ETCInput.SetAxisDeadValue("Vertical",value);
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| 	}
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| 	
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| 	public void SpeedAxisY(float value){
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| 		ETCInput.SetAxisSensitivity( "Vertical",value);
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| 	}
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| 	
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| 	public void IsInertiaY(bool value){
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| 		ETCInput.SetAxisInertia( "Vertical",value);
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| 	}
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| 	
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| 	public void InertiaSpeedY( float value){
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| 		ETCInput.SetAxisInertiaSpeed( "Vertical",value);
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| 	}
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| }
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