mergemilitary/Assets/Plugins/ToukaGames/ToponSDK/admob/GoogleMobileAds.framework/Headers/GADCustomNativeAd.h

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3.8 KiB
Objective-C
Executable File

//
// GADCustomNativeAd.h
// Google Mobile Ads SDK
//
// Copyright 2015 Google LLC. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <GoogleMobileAds/GADAdLoaderDelegate.h>
#import <GoogleMobileAds/GADDisplayAdMeasurement.h>
#import <GoogleMobileAds/GADMediaView.h>
#import <GoogleMobileAds/GADNativeAdImage.h>
#import <GoogleMobileAds/GADResponseInfo.h>
#import <GoogleMobileAds/GADVideoController.h>
#import <UIKit/UIKit.h>
/// Native ad custom click handler block. |assetID| is the ID of asset that has received a click.
typedef void (^GADNativeAdCustomClickHandler)(NSString *_Nonnull assetID);
/// Asset key for the GADMediaView asset view.
extern NSString *_Nonnull const GADCustomNativeAdMediaViewKey;
@protocol GADCustomNativeAdDelegate;
/// Custom native ad. To request this ad type, you need to pass
/// GADAdLoaderAdTypeCustomNative (see GADAdLoaderAdTypes.h) to the |adTypes| parameter
/// in GADAdLoader's initializer method. If you request this ad type, your delegate must conform to
/// the GADCustomNativeAdLoaderDelegate protocol.
@interface GADCustomNativeAd : NSObject
/// The ad's format ID.
@property(nonatomic, readonly, nonnull) NSString *formatID;
/// Array of available asset keys.
@property(nonatomic, readonly, nonnull) NSArray<NSString *> *availableAssetKeys;
/// Custom click handler. Set this property only if this ad is configured with a custom click
/// action, otherwise set it to nil. If this property is set to a non-nil value, the ad's built-in
/// click actions are ignored and |customClickHandler| is executed when a click on the asset is
/// received.
@property(atomic, copy, nullable) GADNativeAdCustomClickHandler customClickHandler;
/// The display ad measurement associated with this ad.
@property(nonatomic, readonly, nullable) GADDisplayAdMeasurement *displayAdMeasurement;
/// Media content.
@property(nonatomic, readonly, nonnull) GADMediaContent *mediaContent;
/// Optional delegate to receive state change notifications.
@property(nonatomic, weak, nullable) id<GADCustomNativeAdDelegate> delegate;
/// Reference to a root view controller that is used by the ad to present full screen content after
/// the user interacts with the ad. The root view controller is most commonly the view controller
/// displaying the ad.
@property(nonatomic, weak, nullable) UIViewController *rootViewController;
/// Information about the ad response that returned the ad.
@property(nonatomic, readonly, nonnull) GADResponseInfo *responseInfo;
/// Returns the native ad image corresponding to the specified key or nil if the image is not
/// available.
- (nullable GADNativeAdImage *)imageForKey:(nonnull NSString *)key;
/// Returns the string corresponding to the specified key or nil if the string is not available.
- (nullable NSString *)stringForKey:(nonnull NSString *)key;
/// Call when the user clicks on the ad. Provide the asset key that best matches the asset the user
/// interacted with. If this ad is configured with a custom click action, ensure the receiver's
/// customClickHandler property is set before calling this method.
- (void)performClickOnAssetWithKey:(nonnull NSString *)assetKey;
/// Call when the ad is displayed on screen to the user. Can be called multiple times. Only the
/// first impression is recorded.
- (void)recordImpression;
@end
#pragma mark - Loading Protocol
/// The delegate of a GADAdLoader object implements this protocol to receive
/// GADCustomNativeAd ads.
@protocol GADCustomNativeAdLoaderDelegate <GADAdLoaderDelegate>
/// Called when requesting an ad. Asks the delegate for an array of custom native ad format ID
/// strings.
- (nonnull NSArray<NSString *> *)customNativeAdFormatIDsForAdLoader:(nonnull GADAdLoader *)adLoader;
/// Tells the delegate that a custom native ad was received.
- (void)adLoader:(nonnull GADAdLoader *)adLoader
didReceiveCustomNativeAd:(nonnull GADCustomNativeAd *)customNativeAd;
@end