140 lines
3.2 KiB
C#
140 lines
3.2 KiB
C#
/***********************************************
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EasyTouch V
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Copyright © 2014-2015 The Hedgehog Team
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http://www.thehedgehogteam.com/Forum/
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The.Hedgehog.Team@gmail.com
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**********************************************/
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace HedgehogTeam.EasyTouch{
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[AddComponentMenu("EasyTouch/Quick Pinch")]
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public class QuickPinch : QuickBase {
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#region Events
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[System.Serializable] public class OnPinchAction : UnityEvent<Gesture>{}
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[SerializeField]
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public OnPinchAction onPinchAction;
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#endregion
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#region enumeration
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public enum ActionTiggering {InProgress,End};
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public enum ActionPinchDirection {All, PinchIn, PinchOut};
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#endregion
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#region Members
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public bool isGestureOnMe = false;
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public ActionTiggering actionTriggering;
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public ActionPinchDirection pinchDirection;
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private float axisActionValue = 0;
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public bool enableSimpleAction = false;
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#endregion
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#region MonoBehaviour callback
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public QuickPinch(){
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quickActionName = "QuickPinch"+ GetInstanceID().ToString();
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}
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public override void OnEnable(){
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EasyTouch.On_Pinch += On_Pinch;
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EasyTouch.On_PinchIn += On_PinchIn;
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EasyTouch.On_PinchOut += On_PinchOut;
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EasyTouch.On_PinchEnd += On_PichEnd;
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}
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public override void OnDisable(){
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UnsubscribeEvent();
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}
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void OnDestroy(){
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UnsubscribeEvent();
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}
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void UnsubscribeEvent(){
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EasyTouch.On_Pinch -= On_Pinch;
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EasyTouch.On_PinchIn -= On_PinchIn;
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EasyTouch.On_PinchOut -= On_PinchOut;
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EasyTouch.On_PinchEnd -= On_PichEnd;
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}
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#endregion
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#region EasyTouch event
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void On_Pinch (Gesture gesture){
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if (actionTriggering == ActionTiggering.InProgress && pinchDirection == ActionPinchDirection.All){
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DoAction( gesture);
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}
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}
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void On_PinchIn (Gesture gesture){
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if (actionTriggering == ActionTiggering.InProgress & pinchDirection == ActionPinchDirection.PinchIn){
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DoAction( gesture);
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}
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}
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void On_PinchOut (Gesture gesture){
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if (actionTriggering == ActionTiggering.InProgress & pinchDirection == ActionPinchDirection.PinchOut){
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DoAction( gesture);
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}
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}
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void On_PichEnd (Gesture gesture){
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if (actionTriggering == ActionTiggering.End){
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DoAction( gesture);
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}
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}
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#endregion
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#region Private method
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void DoAction(Gesture gesture){
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axisActionValue = gesture.deltaPinch * sensibility * Time.deltaTime;
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if (isGestureOnMe){
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if ( realType == GameObjectType.UI){
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if (gesture.isOverGui ){
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if ((gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform))){
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onPinchAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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else{
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if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
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if (gesture.GetCurrentPickedObject(true) == gameObject){
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onPinchAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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}
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else{
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if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
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onPinchAction.Invoke(gesture);
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if (enableSimpleAction){
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DoDirectAction( axisActionValue);
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}
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}
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}
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}
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#endregion
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}
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}
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