mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Plugins/Components/QuickTwist.cs

153 lines
3.3 KiB
C#

/***********************************************
EasyTouch V
Copyright © 2014-2015 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace HedgehogTeam.EasyTouch{
[AddComponentMenu("EasyTouch/Quick Twist")]
public class QuickTwist : QuickBase {
#region Events
[System.Serializable] public class OnTwistAction : UnityEvent<Gesture>{}
[SerializeField]
public OnTwistAction onTwistAction;
#endregion
#region enumeration
public enum ActionTiggering {InProgress,End};
public enum ActionRotationDirection {All, Clockwise, Counterclockwise};
#endregion
#region Members
public bool isGestureOnMe = false;
public ActionTiggering actionTriggering;
public ActionRotationDirection rotationDirection;
private float axisActionValue = 0;
public bool enableSimpleAction = false;
#endregion
#region MonoBehaviour callback
public QuickTwist(){
quickActionName = "QuickTwist"+ GetInstanceID().ToString();
}
public override void OnEnable(){
EasyTouch.On_Twist += On_Twist;
EasyTouch.On_TwistEnd += On_TwistEnd;
}
public override void OnDisable(){
UnsubscribeEvent();
}
void OnDestroy(){
UnsubscribeEvent();
}
void UnsubscribeEvent(){
EasyTouch.On_Twist -= On_Twist;
EasyTouch.On_TwistEnd -= On_TwistEnd;
}
#endregion
#region EasyTouch event
void On_Twist (Gesture gesture){
if (actionTriggering == ActionTiggering.InProgress){
if (IsRightRotation(gesture)){
DoAction( gesture);
}
}
}
void On_TwistEnd (Gesture gesture){
if (actionTriggering == ActionTiggering.End){
if (IsRightRotation(gesture)){
DoAction( gesture);
}
}
}
#endregion
#region Private method
bool IsRightRotation(Gesture gesture){
axisActionValue =0;
float coef = 1;
if ( inverseAxisValue){
coef = -1;
}
switch (rotationDirection){
case ActionRotationDirection.All:
axisActionValue = gesture.twistAngle * sensibility * coef;
return true;
case ActionRotationDirection.Clockwise:
if (gesture.twistAngle<0){
axisActionValue = gesture.twistAngle * sensibility* coef;
return true;
}
break;
case ActionRotationDirection.Counterclockwise:
if (gesture.twistAngle>0){
axisActionValue = gesture.twistAngle * sensibility* coef;
return true;
}
break;
}
return false;
}
void DoAction(Gesture gesture){
if (isGestureOnMe){
if ( realType == GameObjectType.UI){
if (gesture.isOverGui ){
if ((gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform))){
onTwistAction.Invoke(gesture);
if (enableSimpleAction){
DoDirectAction( axisActionValue);
}
}
}
}
else{
if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
if (gesture.GetCurrentPickedObject( true) == gameObject){
onTwistAction.Invoke(gesture);
if (enableSimpleAction){
DoDirectAction( axisActionValue);
}
}
}
}
}
else{
if ((!enablePickOverUI && gesture.pickedUIElement == null) || enablePickOverUI){
onTwistAction.Invoke(gesture);
if (enableSimpleAction){
DoDirectAction( axisActionValue);
}
}
}
}
#endregion
}
}