188 lines
4.3 KiB
C#
188 lines
4.3 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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public class HTGuiTools{
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private static Texture2D gradientTexture;
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#region Widget
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public static bool BeginFoldOut(string text,bool foldOut, bool endSpace=true){
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text = "<b><size=11>" + text + "</size></b>";
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if (foldOut){
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text = "\u25BC " + text;
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}
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else{
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text = "\u25BA " + text;
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}
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if ( !GUILayout.Toggle(true,text,"dragtab")){
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foldOut=!foldOut;
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}
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if (!foldOut && endSpace)GUILayout.Space(5f);
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return foldOut;
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}
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public static void BeginGroup(int padding=0){
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GUILayout.BeginHorizontal();
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GUILayout.Space(padding);
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EditorGUILayout.BeginHorizontal("As TextArea", GUILayout.MinHeight(10f));
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GUILayout.BeginVertical();
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GUILayout.Space(2f);
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}
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public static void EndGroup(bool endSpace = true){
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GUILayout.Space(3f);
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GUILayout.EndVertical();
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(3f);
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GUILayout.EndHorizontal();
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if (endSpace){
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GUILayout.Space(10f);
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}
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}
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public static bool Toggle(string text, bool value,bool leftToggle=false){
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//if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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if (leftToggle){
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value = EditorGUILayout.ToggleLeft(text,value);
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}
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else{
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value = EditorGUILayout.Toggle(text,value);
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}
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//GUI.backgroundColor = Color.white;
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return value;
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}
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public static bool Toggle (string text, bool value,int width,bool leftToggle=false){
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if (value) GUI.backgroundColor = Color.green; else GUI.backgroundColor = Color.red;
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if (leftToggle){
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value = EditorGUILayout.ToggleLeft(text,value,GUILayout.Width( width));
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}
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else{
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value = EditorGUILayout.Toggle(text,value,GUILayout.Width( width));
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}
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GUI.backgroundColor = Color.white;
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return value;
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}
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static public bool Button(string label,Color color,int width, bool leftAligment=false, int height=0){
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GUI.backgroundColor = color;
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GUIStyle buttonStyle = new GUIStyle("Button");
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if (leftAligment)
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buttonStyle.alignment = TextAnchor.MiddleLeft;
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if (height==0){
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if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width))){
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GUI.backgroundColor = Color.white;
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return true;
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}
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}
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else{
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if (GUILayout.Button( label,buttonStyle,GUILayout.Width(width),GUILayout.Height(height))){
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GUI.backgroundColor = Color.white;
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return true;
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}
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}
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GUI.backgroundColor = Color.white;
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return false;
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}
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#endregion
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#region 2d effect
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public static void DrawSeparatorLine(int padding=0){
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EditorGUILayout.Space();
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DrawLine(Color.gray, padding);
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EditorGUILayout.Space();
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}
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private static void DrawLine(Color color,int padding=0){
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GUILayout.Space(10);
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Rect lastRect = GUILayoutUtility.GetLastRect();
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GUI.color = color;
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GUI.DrawTexture(new Rect(padding, lastRect.yMax -lastRect.height/2f, Screen.width, 1f), EditorGUIUtility.whiteTexture);
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GUI.color = Color.white;
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}
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#endregion
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#region Texture
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private static Rect DrawGradient(int padding, int width, int height=35){
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GUILayout.Space(height);
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Rect lastRect = GUILayoutUtility.GetLastRect();
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lastRect.yMin = lastRect.yMin + 7;
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lastRect.yMax = lastRect.yMax - 7;
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lastRect.width = Screen.width;
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GUI.DrawTexture(new Rect(padding,lastRect.yMin+1,width, lastRect.yMax- lastRect.yMin), GetGradientTexture());
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return lastRect;
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}
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private static Texture2D GetGradientTexture(){
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if (gradientTexture==null){
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gradientTexture = CreateGradientTexture();
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}
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return gradientTexture;
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}
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private static Texture2D CreateGradientTexture(){
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int height =18;
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Texture2D myTexture = new Texture2D(1, height);
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myTexture.hideFlags = HideFlags.HideInInspector;
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myTexture.hideFlags = HideFlags.DontSave;
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myTexture.filterMode = FilterMode.Bilinear;
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Color startColor= new Color(0.4f,0.4f,0.4f);
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Color endColor= new Color(0.6f,0.6f,0.6f);
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float stepR = (endColor.r - startColor.r)/18f;
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float stepG = (endColor.g - startColor.g)/18f;
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float stepB = (endColor.b - startColor.b)/18f;
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Color pixColor = startColor;
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for (int i = 1; i < height-1; i++)
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{
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pixColor = new Color(pixColor.r + stepR,pixColor.g + stepG , pixColor.b + stepB);
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myTexture.SetPixel(0, i, pixColor);
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}
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myTexture.SetPixel(0, 0, new Color(0,0,0));
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myTexture.SetPixel(0, 17, new Color(1,1,1));
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myTexture.Apply();
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return myTexture;
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}
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#endregion
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}
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