mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Plugins/Editor/QuickDragInspector.cs

56 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
using HedgehogTeam.EasyTouch;
#if UNITY_5_3
using UnityEditor.SceneManagement;
#endif
[CustomEditor(typeof(QuickDrag))]
public class QuickDragInspector : Editor {
public override void OnInspectorGUI(){
QuickDrag t = (QuickDrag)target;
EditorGUILayout.Space();
t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName);
EditorGUILayout.Space();
t.axesAction = (QuickBase.AffectedAxesAction) EditorGUILayout.EnumPopup("Allow on the axes",t.axesAction);
EditorGUILayout.Space();
t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow pick over UI element",t.enablePickOverUI);
t.isStopOncollisionEnter = EditorGUILayout.ToggleLeft("Stop drag on collision enter",t.isStopOncollisionEnter);
t.resetPhysic = EditorGUILayout.ToggleLeft("Reset physic on drag",t.resetPhysic);
EditorGUILayout.Space();
serializedObject.Update();
SerializedProperty start = serializedObject.FindProperty("onDragStart");
EditorGUILayout.PropertyField(start, true, null);
serializedObject.ApplyModifiedProperties();
serializedObject.Update();
SerializedProperty drag = serializedObject.FindProperty("onDrag");
EditorGUILayout.PropertyField(drag, true, null);
serializedObject.ApplyModifiedProperties();
serializedObject.Update();
SerializedProperty end = serializedObject.FindProperty("onDragEnd");
EditorGUILayout.PropertyField(end, true, null);
serializedObject.ApplyModifiedProperties();
if (GUI.changed){
EditorUtility.SetDirty(t);
#if UNITY_5_3
EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
#endif
}
}
}