59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEditor;
|
|
using HedgehogTeam.EasyTouch;
|
|
#if UNITY_5_3
|
|
using UnityEditor.SceneManagement;
|
|
#endif
|
|
|
|
[CustomEditor(typeof(QuickPinch))]
|
|
public class QuickPinchInspector : Editor {
|
|
|
|
public override void OnInspectorGUI(){
|
|
|
|
QuickPinch t = (QuickPinch)target;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
t.quickActionName = EditorGUILayout.TextField("Quick name",t.quickActionName);
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
t.isGestureOnMe = EditorGUILayout.ToggleLeft("Gesture over me", t.isGestureOnMe);
|
|
t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
t.actionTriggering = (QuickPinch.ActionTiggering)EditorGUILayout.EnumPopup("Triggering",t.actionTriggering);
|
|
t.pinchDirection = (QuickPinch.ActionPinchDirection)EditorGUILayout.EnumPopup("Pinch direction",t.pinchDirection);
|
|
//t.rotationDirection = (QuickTwist.ActionRotationDirection)EditorGUILayout.EnumPopup("Twist direction",t.rotationDirection);
|
|
|
|
EditorGUILayout.Space();
|
|
if (t.actionTriggering == QuickPinch.ActionTiggering.InProgress){
|
|
t.enableSimpleAction = EditorGUILayout.Toggle("Enable simple action",t.enableSimpleAction);
|
|
if (t.enableSimpleAction){
|
|
EditorGUI.indentLevel++;
|
|
t.directAction = (QuickSwipe.DirectAction) EditorGUILayout.EnumPopup("Action",t.directAction);
|
|
t.axesAction = (QuickSwipe.AffectedAxesAction)EditorGUILayout.EnumPopup("Affected axes",t.axesAction);
|
|
t.sensibility = EditorGUILayout.FloatField("Sensibility",t.sensibility);
|
|
t.inverseAxisValue = EditorGUILayout.Toggle("Inverse axis",t.inverseAxisValue);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
serializedObject.Update();
|
|
SerializedProperty pinchAction = serializedObject.FindProperty("onPinchAction");
|
|
EditorGUILayout.PropertyField(pinchAction, true, null);
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
if (GUI.changed){
|
|
EditorUtility.SetDirty(t);
|
|
#if UNITY_5_3
|
|
EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
|
|
#endif
|
|
}
|
|
}
|
|
}
|