27 lines
		
	
	
		
			589 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			589 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
 | 
						|
using System.Collections;
 | 
						|
using HedgehogTeam.EasyTouch;
 | 
						|
 | 
						|
public class MutliFingersScreenTouch : MonoBehaviour {
 | 
						|
	
 | 
						|
	public GameObject touchGameObject;
 | 
						|
 | 
						|
	void OnEnable(){
 | 
						|
		EasyTouch.On_TouchStart += On_TouchStart;
 | 
						|
	}
 | 
						|
 | 
						|
	void OnDestroy(){
 | 
						|
		EasyTouch.On_TouchStart -= On_TouchStart;
 | 
						|
	}
 | 
						|
 | 
						|
	void On_TouchStart (Gesture gesture)
 | 
						|
	{
 | 
						|
		if (gesture.pickedObject == null){
 | 
						|
			Vector3 position = gesture.GetTouchToWorldPoint(5);
 | 
						|
		
 | 
						|
			(Instantiate( touchGameObject,position, Quaternion.identity) as GameObject).GetComponent<FingerTouch>().InitTouch( gesture.fingerIndex);
 | 
						|
		}
 | 
						|
 | 
						|
	}
 | 
						|
}
 |