86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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using System.Collections;
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using HedgehogTeam.EasyTouch;
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public class DragMe : MonoBehaviour {
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	private TextMesh textMesh;
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	private Color startColor;
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	private Vector3 deltaPosition;
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	private int fingerIndex;
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	// Subscribe to events
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	void OnEnable(){
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		EasyTouch.On_Drag += On_Drag;
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		EasyTouch.On_DragStart += On_DragStart;
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		EasyTouch.On_DragEnd += On_DragEnd;
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	}
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	void OnDisable(){
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		UnsubscribeEvent();
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	}
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	void OnDestroy(){
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		UnsubscribeEvent();
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	}
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	void UnsubscribeEvent(){
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		EasyTouch.On_Drag -= On_Drag;
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		EasyTouch.On_DragStart -= On_DragStart;
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		EasyTouch.On_DragEnd -= On_DragEnd;
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	}	
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	void Start(){
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		textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
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		startColor = gameObject.GetComponent<Renderer>().material.color;
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	}
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	// At the drag beginning 
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	void On_DragStart( Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){
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			fingerIndex = gesture.fingerIndex;
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			RandomColor();
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			// the world coordinate from touch
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			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position);
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			deltaPosition = position - transform.position;
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		}	
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	}
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	// During the drag
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	void On_Drag(Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject && fingerIndex == gesture.fingerIndex){
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			// the world coordinate from touch
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			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position);
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			transform.position = position - deltaPosition;
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			// Get the drag angle
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			float angle = gesture.GetSwipeOrDragAngle();
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			textMesh.text =   angle.ToString("f2") + " / " + gesture.swipe.ToString();
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		}
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	}
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	// At the drag end
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	void On_DragEnd(Gesture gesture){
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		// Verification that the action on the object
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		if (gesture.pickedObject == gameObject){
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			gameObject.GetComponent<Renderer>().material.color = startColor;
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			textMesh.text="Drag me";
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		}
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	}
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	private void RandomColor(){
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		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
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	}
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}
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