50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| using SRDebugger.Internal.Editor;
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| using UnityEditor;
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| using UnityEngine;
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| 
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| namespace SRDebugger.Editor
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| {
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|     [CustomEditor(typeof (Settings))]
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|     public class SettingsEditor : UnityEditor.Editor
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|     {
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|         private bool _override;
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| 
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|         public override void OnInspectorGUI()
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|         {
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|             SRDebugEditorUtil.DrawLogo(SRDebugEditorUtil.GetLogo());
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| 
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|             GUILayout.Label(
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|                 "This asset contains the runtime settings used by SRDebugger. It is recommended that this asset be edited only via the SRDebugger Settings window.",
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|                 EditorStyles.wordWrappedLabel);
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| 
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|             EditorGUILayout.Separator();
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| 
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|             if (GUILayout.Button("Open SRDebugger Settings Window"))
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|             {
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|                 SRDebuggerSettingsWindow.Open();
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|             }
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| 
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|             if (!_override)
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|             {
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|                 if (GUILayout.Button("Override Warning"))
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|                 {
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|                     _override = true;
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|                 }
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|             }
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|             else
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|             {
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|                 GUILayout.Label(
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|                     "You have been warned...",
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|                     EditorStyles.wordWrappedLabel);
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|             }
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| 
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|             EditorGUILayout.Separator();
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| 
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|             if (_override)
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|             {
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|                 base.OnInspectorGUI();
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|             }
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|         }
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|     }
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| }
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