18 lines
412 B
C#
18 lines
412 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SimpleBounceRot : MonoBehaviour
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{
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[Tooltip("Rotation speed.")]
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public float rotSpeed = 2.0f;
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public float timeAdjust = 1.0f;
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void Update()
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{
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float angle = Mathf.Sin(Time.time * timeAdjust) * (rotSpeed * 10);
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transform.rotation = Quaternion.AngleAxis(angle, Vector3.up);
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}
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}
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