59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SimpleRotateObject : MonoBehaviour
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{
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[Tooltip("Rotation speed.")]
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public float degreesPerSecond = 20;
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[Tooltip("Which axis to rotate on. Select only one!")]
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public bool X;
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public bool Y;
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public bool Z;
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[Tooltip("Set rotation in reverse.")]
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public bool reverse;
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void Update()
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{
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if (X)
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{
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if (reverse)
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{
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transform.Rotate(new Vector3(-degreesPerSecond, 0, 0) * Time.deltaTime);
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}
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else
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{
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transform.Rotate(new Vector3(degreesPerSecond, 0, 0) * Time.deltaTime);
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}
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}
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else if (Y)
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{
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if (reverse)
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{
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transform.Rotate(new Vector3(0, -degreesPerSecond, 0) * Time.deltaTime);
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}
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else
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{
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transform.Rotate(new Vector3(0, degreesPerSecond, 0) * Time.deltaTime);
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}
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}
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else if (Z)
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{
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if (reverse)
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{
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transform.Rotate(new Vector3(0, 0, -degreesPerSecond) * Time.deltaTime);
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}
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else
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{
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transform.Rotate(new Vector3(0, 0, degreesPerSecond) * Time.deltaTime);
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}
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}
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else
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{
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//
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}
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}
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}
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