44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| #if !TOUKA_TEST
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| #if UNITY_ANDROID
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| public static partial class StaticStringsKey
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| {
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|     // apple app id
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|     public const string APPLE_APP_ID = "1611015066";
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| 
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|     // umeng
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|     public const string UMENG_APPKEY = "6216f756317aa877605f8a9d";
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|     public const string UMENG_CHANNELID = "GooglePlay";
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| 
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|     // ga
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|     public const string GA_gameKey = "60953c9211d265ef9c85b982a26f1542";
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|     public const string GA_secretKey = "67ba0ffbb4866a4003e9ba808a3add412a5cf177";
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| 
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|     // tenjin
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|     public const string TENJIN_KEY = "PYOTVKJ4XZJHSMZW2V6GBQRCNXAFKWU2";
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| 
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|     // review url
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|     public const string REVIEW_URL = "itms-apps://itunes.apple.com/app/id" + APPLE_APP_ID + "?action=write-review";
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| 
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| #region android暂时没用到,增加防止且平台报错
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| 
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|     // 国内包 bundle id
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|     public const string BunldId_CN = "";
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| 
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|     // 国内包 SDK 所需宏定义 - 【IOS_CN】(请自行补全游戏中需要的其他宏)
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|     public const string ScriptingDefineSymbols_CN = ";";
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| 
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| 
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| 
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|     // 海外包 bundle id
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|     public const string BunldId_US = "";
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| 
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|     // 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏)
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|     public const string ScriptingDefineSymbols_US = "";
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| 
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| #endregion
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| 
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| }
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| #endif
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| #endif |