67 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| **********************************************
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| 				EASY TOUCH 5
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| 				
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| Copyright © 2016 The Hedgehog Team
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| http://www.thehedgehogteam.com/Forum/
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| 
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| 		the.hedgehog.team@gmail.com
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| 
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| **********************************************
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| EasyTouch 5.0.4
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| ===============
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| * Fixe multi-touch on some specific platform (some platform as Window 10 don't  support multi-touch on Editor, but only in build)
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| 
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| EasyTouch 5.0.3
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| ===============
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| * Fixed bug: Changes in inspectors was not taken into account in some cases
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| 
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| EasyTouch 5.0.2
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| ===============
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| - Fixed bug in QuickSwipe. "On Swipe Action" was triggerde  everytime  without take into account the direction, if triggering was set to "End"
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| 
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| EasyTouch 5.0.1
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| ===============
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| - Fixed bug in multi-cameras management
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| 
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| EasyTouch 5.0.0
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| ===============
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| - Add namespace HedgehogTeam.EasyTouch;
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| - Add Quick Gesture components
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| - Add new syntaxe to use EasyTouch in Update method
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| - EasyTouch class is now a singleton
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| - Playmaker support
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| - You can choose to always send swipe event during a drag
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| - GetPickedCurrentObject & GetUiElemnt take an optional parmater for twofinger gesutre;
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| - Gesture class exposes altitudeAngle, azimuthAngle, maximumPossiblePressure, pressure, radius, radiusVariance, touchType from Touch class
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| 
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| EasyTouch 4.1.1
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| ===============
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| - Unity remote is activated automatically if needed ( the option is still available in the Inspector)
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| - UNITY_IPHONE platform defines is replaced by UNITY_IOS
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| - Lightmap data are removed.
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| 
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| EasyTouch 4.1.0 
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| ===============
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| -Add support of UI Element on EasyTouchTrigger component
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| -Better inspector for EasyTouchTrigger
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| 
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| EasyTouch 4.0.4 
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| ===============
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| - Fixed twist angle, it was always positive, whatever the direction of rotaiton
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| 
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| EasyTouch 4.0.3 
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| ===============
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| - fixe twist gesture, in some cases the value of "TwistAngle" was false (due to rounding of the function Vector2DeltaAngle of Unity)
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| 
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| EasyTouch 4.0.2 
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| ===============
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| - fixe spelling error : GetTouchToWordlPoint  to GetTouchToWorldPoint
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| 
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| EasyTouch 4.0.1 
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| ===============
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| - NGUI compatibility mode works as EasyTouch 3.X
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| - New parameter allow you to choose the double tap detection mode :
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| 	By system : Double works as EasyTouch 3.X	
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| 	By time	  : Double tap is relative to a maximum time, On_Simple isn't firing during a double tap, but a delay is required before to send it.
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| 
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