42 lines
		
	
	
		
			875 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			875 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| using HedgehogTeam.EasyTouch;
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| 
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| public class ETWindow : MonoBehaviour {
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| 
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| 	private bool drag = false;
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| 
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| 	void OnEnable(){
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| 		EasyTouch.On_TouchDown += On_TouchDown;
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| 		EasyTouch.On_TouchStart += On_TouchStart;
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| 	}
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| 	
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| 	void OnDestroy(){
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| 		EasyTouch.On_TouchDown -= On_TouchDown;
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| 		EasyTouch.On_TouchStart -= On_TouchStart;
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| 	}
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| 
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| 	void On_TouchStart (Gesture gesture){
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| 
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| 		drag = false;
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| 		if (gesture.isOverGui){
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| 
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| 			if (gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform)){
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| 				transform.SetAsLastSibling();
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| 				drag = true;
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| 			}
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| 		}
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| 
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| 
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| 	}
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| 
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| 	void On_TouchDown (Gesture gesture){
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| 
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| 		if (gesture.isOverGui){
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| 			if ((gesture.pickedUIElement == gameObject || gesture.pickedUIElement.transform.IsChildOf( transform)) && drag){
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| 				transform.position += (Vector3)gesture.deltaPosition;
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| 			}
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| 		}
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| 	}
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| }
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